Assessor Resource

CUADIG507
Design digital simulations

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to design digital simulations of real world environments and processes.

It applies to individuals who work closely with subject experts to develop virtual environments for fields including architecture, science and engineering, medicine, conservation and manufacturing. They may also collaborate with programmers and software authors so the simulation is technically achievable.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objectives and outcomes of project briefs in consultation with relevant personnel

1.2 Confirm target audience and determine format and delivery platform of simulations in discussion with relevant personnel

2. Research and plan approach

2.1 Investigate the real world environment to be simulated, to inform algorithms, rules, laws, physical and mathematical formulas that may be required

2.2 Evaluate designs, plans and other information relevant to the project brief that may assist in modelling the real world environment

2.3 Determine performance objectives, task complexity and user skill levels

2.4 Determine the required depth of physical and functional fidelity, taking into account production requirements

2.5 Research and suggest appropriate simulation authoring tools

2.6 Collaborate with relevant personnel and discuss ideas and creative solutions

3. Draft simulation design documents

3.1 Identify processes that determine the functional behaviour of the simulation and specify how this behaviour is to be represented by control objects

3.2 Define the underlying functionality in a model that specifies essential settings, states, conditions and parameters

3.3 Specify user interface controls that enable users to interact with simulations

3.4 Identify critical impacts, alerts or costs for incorrect user operation

3.5 Specify positive and negative feedback to user responses when interacting with simulations

3.6 Specify sequencing of difficulty levels, if required

3.7 Confirm proposed simulation is technically achievable, in consultation with relevant personnel

3.8 Present clear and detailed draft simulation design specifications in a format that can be used for discussion with and feedback from other team members

4. Finalise simulation design documents

4.1 Review designs against required project outcomes and performance objectives

4.2 Review designs against creative, technical and intellectual property requirements

4.3 Adjust design specifications as necessary after discussions with relevant personnel

4.4 Archive user interface controls for other projects

Evidence of the ability to:

research and generate a range of ideas for simulations that meet the project brief and target audience

develop draft design specifications for digital simulations that are clear, detailed and technically feasible

review and seek feedback from relevant personnel and produce final design specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe typical formats and documentation for presenting simulation designs

outline a range of authoring tools used for digital simulations

describe the ways in which algorithms, laws, rules and mathematical formulas can represent real world processes

outline intellectual property rights and how these are managed in design of digital simulations.

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

briefs for digital simulations on which designs can be based

facilities and resources to develop design simulations.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify project requirements

1.1 Confirm objectives and outcomes of project briefs in consultation with relevant personnel

1.2 Confirm target audience and determine format and delivery platform of simulations in discussion with relevant personnel

2. Research and plan approach

2.1 Investigate the real world environment to be simulated, to inform algorithms, rules, laws, physical and mathematical formulas that may be required

2.2 Evaluate designs, plans and other information relevant to the project brief that may assist in modelling the real world environment

2.3 Determine performance objectives, task complexity and user skill levels

2.4 Determine the required depth of physical and functional fidelity, taking into account production requirements

2.5 Research and suggest appropriate simulation authoring tools

2.6 Collaborate with relevant personnel and discuss ideas and creative solutions

3. Draft simulation design documents

3.1 Identify processes that determine the functional behaviour of the simulation and specify how this behaviour is to be represented by control objects

3.2 Define the underlying functionality in a model that specifies essential settings, states, conditions and parameters

3.3 Specify user interface controls that enable users to interact with simulations

3.4 Identify critical impacts, alerts or costs for incorrect user operation

3.5 Specify positive and negative feedback to user responses when interacting with simulations

3.6 Specify sequencing of difficulty levels, if required

3.7 Confirm proposed simulation is technically achievable, in consultation with relevant personnel

3.8 Present clear and detailed draft simulation design specifications in a format that can be used for discussion with and feedback from other team members

4. Finalise simulation design documents

4.1 Review designs against required project outcomes and performance objectives

4.2 Review designs against creative, technical and intellectual property requirements

4.3 Adjust design specifications as necessary after discussions with relevant personnel

4.4 Archive user interface controls for other projects

Evidence of the ability to:

research and generate a range of ideas for simulations that meet the project brief and target audience

develop draft design specifications for digital simulations that are clear, detailed and technically feasible

review and seek feedback from relevant personnel and produce final design specifications.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe typical formats and documentation for presenting simulation designs

outline a range of authoring tools used for digital simulations

describe the ways in which algorithms, laws, rules and mathematical formulas can represent real world processes

outline intellectual property rights and how these are managed in design of digital simulations.

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance of typical activities experienced in creative arts industry environments. The assessment environment must include access to:

briefs for digital simulations on which designs can be based

facilities and resources to develop design simulations.

Assessors of this unit must satisfy the requirements for assessors in applicable vocational educational and training legislation, frameworks and/or standards.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Confirm objectives and outcomes of project briefs in consultation with relevant personnel 
Confirm target audience and determine format and delivery platform of simulations in discussion with relevant personnel 
Investigate the real world environment to be simulated, to inform algorithms, rules, laws, physical and mathematical formulas that may be required 
Evaluate designs, plans and other information relevant to the project brief that may assist in modelling the real world environment 
Determine performance objectives, task complexity and user skill levels 
Determine the required depth of physical and functional fidelity, taking into account production requirements 
Research and suggest appropriate simulation authoring tools 
Collaborate with relevant personnel and discuss ideas and creative solutions 
Identify processes that determine the functional behaviour of the simulation and specify how this behaviour is to be represented by control objects 
Define the underlying functionality in a model that specifies essential settings, states, conditions and parameters 
Specify user interface controls that enable users to interact with simulations 
Identify critical impacts, alerts or costs for incorrect user operation 
Specify positive and negative feedback to user responses when interacting with simulations 
Specify sequencing of difficulty levels, if required 
Confirm proposed simulation is technically achievable, in consultation with relevant personnel 
Present clear and detailed draft simulation design specifications in a format that can be used for discussion with and feedback from other team members 
Review designs against required project outcomes and performance objectives 
Review designs against creative, technical and intellectual property requirements 
Adjust design specifications as necessary after discussions with relevant personnel 
Archive user interface controls for other projects 

Forms

Assessment Cover Sheet

CUADIG507 - Design digital simulations
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUADIG507 - Design digital simulations

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: