Assessor Resource

CUFDIG507A
Design digital simulations

Assessment tool

Version 1.0
Issue Date: April 2024


The range of digital simulations covered in this unit is broad, and could include virtual world environments for architecture; virtual instruments and equipment for science and engineering; or natural and technical processes and procedures in medicine, conservation and manufacturing.

As these simulations are based on real world environments and processes, designers need to work closely with experts in the field to understand the dynamics of the processes and to be able to model these in a virtual environment.

The unit also requires working collaboratively with programmers and software authors to ensure the simulation can be technically achieved.

As the application for simulation is broad, including demonstration and training, this unit relates to other design units, including:

CUFDIG503A Design e-learning resources

CUFDIG504A Design games.

This unit describes the performance outcomes, skills and knowledge required to design digital simulations.

No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The Evidence Guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the following is essential:

design specifications for digital simulations that:

are well documented and clearly presented

meet performance requirements

are technically feasible

ability to work effectively as a member of a design team.

Context of and specific resources for assessment

Assessment must ensure:

practical demonstration of skills through the design of at least two digital simulations

access to briefs for digital simulations on which designs can be based

access to appropriate learning and assessment support when required

use of culturally appropriate processes and techniques appropriate to the language and literacy capacity of learners and the work being performed.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct questioning combined with review of portfolios of evidence and third-party workplace reports of on-the-job performance

evaluation of digital simulation designs documented by the candidate and of their quality in terms of meeting performance requirements

written or oral questioning to test knowledge as listed in the required skills and knowledge section of this unit

case studies to assess ability to develop digital simulations for a range of real world environments.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example:

CUFDIG503A Design e-learning resources

CUFDIG504A Design games

CUFDIG506A Design interaction.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

communication, teamwork and literacy skills sufficient to:

interpret and clarify project briefs

establish rapport with clients

work collaboratively in a team environment to find the best design solutions

clearly and concisely document specifications for the design of the digital simulation

initiative and enterprise in the context of:

generating ideas for the design of digital simulations that meet the specified performance objectives

thinking laterally when developing ideas

maintaining design integrity

technical skills sufficient to:

create storyboards, state-charts and other diagrams to specify the architecture and navigation of digital simulations

design simulations that represent a real world environment to the required level of fidelity

self-management skills sufficient to:

meet deadlines

provide appropriate and timely documentation

Required knowledge

industry knowledge, including:

roles and responsibilities of project team members, e.g. designers, content creators, information architects, programmers and coders

issues and challenges that arise in the context of designing and developing digital simulations

typical formats and techniques for documenting the design of digital simulations

OHS standards as they relate to working for periods of time on computers

way in which algorithms, laws, rules and mathematical formulas can represent real world processes

intellectual property rights and copyright clearance procedures

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Relevant personnel may include:

art director

client

designer

expert

graphic artist

head of department

programmer

publisher

script writer

software engineer

other technical and creative staff.

Delivery platforms may include:

CD/DVD

games console

internet

mobile phone

personal digital assistant (PDA)

other wireless/mobile devices.

Real world environments may include:

device

equipment

machine

natural habitat

procedure

process

social environment

spatial environment

system

tool.

Performance objectives may include:

control

dexterity

judgement

knowledge

memory

perception

proficiency

recall

reflection

speed and accuracy of decision making and problem solving

understanding.

Production requirements may include:

budget

schedules

staff expertise

timelines.

Authoring tools may include:

authoring software, such as:

Dreamweaver

GoLive

Contribute

Breeze

Captivate

Authorware

Flash

Director

PageMill

RoboDemo

simulation software, such as LabView

scripting using languages, such as:

CC++

Java

ActionScript

Lingo.

Processes may include:

astrological

biological

chemical

electrical

environmental

mechanical

mental

physical

social.

Control objects may include:

algorithms

forces

laws

mathematical formulas

rules.

User interface controls may include:

buttons

clocks

dials

gauges

handles

joysticks

keyboards

keypads

knobs

lamps

levers

meters

sliders

switches

timers

valves

wheels.

Simulation design documents may include:

diagrams

flow charts

maps

plans

state-charts

storyboards

technical specifications

user interface mock-ups

wire frames.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Confirm objectives and desired outcomes of briefs in consultation with relevant personnel 
Identify target audience and determine format and delivery platform of simulations through discussion with relevant personnel 
Investigate fully the real world environment that is to be simulated 
Obtain designs, plans and other information that may assist in modelling the real world environment 
Determine the performance objectives, task complexity and required levels of user skill 
Determine the required depth of physical and functional fidelity, taking into account production requirements 
Research and select appropriate simulation authoring tools 
Discuss ideas and collaborate, as required, with relevant personnel to ensure contribution of a range of ideas and creative solutions 
Identify the processes that determine the functional behaviour and specify how this behaviour is to be represented by control objects 
Define the underlying functionality in a model that specifies the essential settings, states, conditions and parameters 
Specify the user interface controls that enable users to interact with simulations 
Identify critical impacts, alerts or costs for incorrect user operation 
Specify positive and negative user feedback 
Specify the sequencing of levels of difficulty 
Present draft simulation design documents for discussion with and feedback from other team members 
Review designs against required project outcomes and performance objectives 
Review designs to ensure they meet creative, technical and legislative requirements 
Adjust designs as necessary after discussions with relevant personnel and incorporating user feedback 
Save and archive user interface controls for other projects 

Forms

Assessment Cover Sheet

CUFDIG507A - Design digital simulations
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Assessment Record Sheet

CUFDIG507A - Design digital simulations

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: