Assessor Resource

CUFMEM10A
Design and create a multimedia interface

Assessment tool

Version 1.0
Issue Date: March 2024


Not applicable.

This unit describes the skills and knowledge to design and create the graphical user interface (GUI) for a multimedia product within the cultural industries.

This unit describes the skills and knowledge to design and create the graphical user interface (GUI) for a multimedia product within the cultural industries

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

Not applicable.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

ability to interpret a brief

ability to follow a navigation design

drawing skills

understanding of visual design principles

knowledge of appropriate 2D and 3D software to produce interface design

understanding of cultural context of multimedia product use

effective communication skills

knowledge of strategies to test usability

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUSGEN01A - Use and adapt to new technology

CUFMEM06A - Design a multimedia project

CUFWRT07A - Write an interactive sequence for multimedia

CUSRAD02A - Conduct research

Critical aspects of evidence

Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of these.

Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in, the following areas:

ability to interpret a brief

ability to follow a navigation design

drawing skills

understanding of visual design principles

knowledge of appropriate 2D and 3D software to produce interface design

understanding of cultural context of multimedia product use

effective communication skills

knowledge of strategies to test usability

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUSGEN01A - Use and adapt to new technology

CUFMEM06A - Design a multimedia project

CUFWRT07A - Write an interactive sequence for multimedia

CUSRAD02A - Conduct research

Critical aspects of evidence

Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of these.

Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Not applicable.

Factors to be taken into account:

budget

resources

metaphor

purpose

audience

navigation design

multimedia elements

Technical specifications may include:

file format

file size

operating system

delivery platform

Relevant personnel may include:

project manager

navigation designers

sound engineer

video producer

animators

artists

instructional designers

programmers

graphic designers

technical staff

other specialist staff

Multimedia product may include:

educational product

game

promotional product

information product

training product

Industry standard software may include:

a wide range of software, some current examples of which may be:

Photoshop

Illustrator

Coral Draw

Fireworks

Studio Max

Bryce

Freehand

NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Factors to be taken into account:

budget

resources

metaphor

purpose

audience

navigation design

multimedia elements

Technical specifications may include:

file format

file size

operating system

delivery platform

Relevant personnel may include:

project manager

navigation designers

sound engineer

video producer

animators

artists

instructional designers

programmers

graphic designers

technical staff

other specialist staff

Multimedia product may include:

educational product

game

promotional product

information product

training product

Industry standard software may include:

a wide range of software, some current examples of which may be:

Photoshop

Illustrator

Coral Draw

Fireworks

Studio Max

Bryce

Freehand

NOTE: These programs are constantly being upgraded and replaced and appropriate up to date programs should be selected.

Delivery platform may include:

world wide web

CD-ROM

Multimedia productions may include or be included in:

aspects or sections of film/ video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorded performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television productions

educational product

game

promotional product

information product

training product

e-commerce

a range of others

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain and study the project brief, navigation plan and technical specifications for a multimedia product 
Discuss the concept and specifications with relevant personnel to identify the design concept or metaphor 
Identify the budget, technical and resource constraints to ensure that all requirements are considered during the design phase 
Clarify the client and user/audience needs in order to identify the format of the interface to be used 
Visualise the concept and develop preliminary sketches 
Develop and present a series of roughs to relevant personnel and discuss the various merits for selection 
Continuously evaluate new ideas and incorporate them as appropriate 
Develop a final detailed sketch taking into consideration all ideas generated 
Gain approval from relevant personnel to ensure that the interface meets all requirements 
Use appropriate industry standard software to create screen design, applying visual design principles to all screen elements 
Ensure all elements, screens, transitions, sequences, pages and buttons are integrated to conform to the basic design concept or metaphor 
Ensure all elements conform to the specified technical requirements 
Develop a prototype version of the interface and experiment to ensure its utility 
Present, discuss and evaluate the interface design prototype to relevant personnel, obtaining and noting detailed response, comments and any required changes 
Incorporate design changes to complete interface design 
Obtain final agreement from relevant personnel for finished design to ensure that the design brief has been achieved 

Forms

Assessment Cover Sheet

CUFMEM10A - Design and create a multimedia interface
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUFMEM10A - Design and create a multimedia interface

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: