Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
ability to follow a navigation design
drawing skills
understanding of visual design principles
knowledge of appropriate 2D and 3D software to produce interface design
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUSGEN01A - Use and adapt to new technology
CUFMEM06A - Design a multimedia project
CUFWRT07A - Write an interactive sequence for multimedia
CUSRAD02A - Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
ability to interpret a brief
ability to follow a navigation design
drawing skills
understanding of visual design principles
knowledge of appropriate 2D and 3D software to produce interface design
understanding of cultural context of multimedia product use
effective communication skills
knowledge of strategies to test usability
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUSGEN01A - Use and adapt to new technology
CUFMEM06A - Design a multimedia project
CUFWRT07A - Write an interactive sequence for multimedia
CUSRAD02A - Conduct research
Critical aspects of evidence
Assessment must be customised to meet the needs of the context in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of a graphic interface design for a multimedia product. The GUI should be user friendly, efficient, original and creative
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of these.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at evaluating the processes used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources, equipment and software listed in the range of variables statement, currently used by the multimedia industry.