Assessor Resource

CUFMEM14A
Create, manipulate and incorporate 2D graphics

Assessment tool

Version 1.0
Issue Date: April 2024


Not applicable.

This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package.

This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

Not applicable.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in the following areas:

understand the creative elements of a production

application of different graphic design methods

graphic design conventions

graphic and stylistic language and conventions

collecting and interpreting creative information, scripts (text) and images

visualisation and interpreting creative information, scripts (text) and images

visualisation and interpretation of creative concepts

information management

copyright laws, regulations and clearance procedures

the principles of digital imaging

file formats, file management and transfer systems

principles of 2D multimedia graphic design

presentation techniques

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project

CUFIMA01A Produce and manipulate digital images

Critical aspects of evidence

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria

knowledge and application of a range of 2D graphic production methods and equipment

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry.

Underpinning skills and knowledge

Assessment must include evidence of essential knowledge of, and skills in the following areas:

understand the creative elements of a production

application of different graphic design methods

graphic design conventions

graphic and stylistic language and conventions

collecting and interpreting creative information, scripts (text) and images

visualisation and interpreting creative information, scripts (text) and images

visualisation and interpretation of creative concepts

information management

copyright laws, regulations and clearance procedures

the principles of digital imaging

file formats, file management and transfer systems

principles of 2D multimedia graphic design

presentation techniques

Linkages to other units

This unit has linkages to the following units and combined training delivery and/or assessment is recommended:

CUFMEM07A Apply principles of visual design/communication to the development of a multimedia project

CUFIMA01A Produce and manipulate digital images

Critical aspects of evidence

This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.

The following evidence is critical to the judgement of competence in this unit:

produce two different multimedia sequences incorporating 2D graphics according the job specifications and the listed performance criteria

knowledge and application of a range of 2D graphic production methods and equipment

Method and context of assessment

Assessment may take place on the job, off the job or a combination of both of theses. Off the job assessment must be undertaken in a closely simulated workplace environment.

Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:

practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)

role play

case studies

work samples or simulated workplace activities

oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept

projects/reports/logbooks

third party reports and authenticated prior achievements

portfolios of evidence which demonstrate the processes used in developing and realising the creative concept

Resource requirements

Assessment requires access to a range of resources and equipment currently used by the multimedia industry.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Not applicable.

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorder performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television production

educational product

game

promotional product

information product

training product

commerce

a range of others

Industry standard authoring software:

a wide range of programs are currently available

Graphic images may include:

title sequences

credit sequences

background graphics

transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles

Sources of existing images may include:

image libraries

computer software image library packages

the internet

Multimedia productions may include or be included in:

aspects or sections of film/video production:

feature

documentary

short film and/or video

animations

commercials

live or pre-recorder performances

music video

television production of any type (music, drama, comedy, variety, sport)

live or pre-recorded television production

educational product

game

promotional product

information product

training product

commerce

a range of others

Industry standard authoring software:

a wide range of programs are currently available

Graphic images may include:

title sequences

credit sequences

background graphics

transitions such as cuts, mixes, wipes, keys, special effects, dissolves, fade ins, fade outs, supers, subtitles

Sources of existing images may include:

image libraries

computer software image library packages

the internet

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Use the correct terminology for digital imaging within a specified context 
Use a range of graphic file formats, file management and transfer systems for storing, arriving, importing, exporting and transferring digital images as electronic files 
Identify current Vector and bitmapped graphic editing software programs and the properties of Vector and bitmapped images 
Convert bitmapped to Vector and vice versa as required for particular jobs 
Operate scanning devices to convert contiguous tone or line image to digitised data with attention to tonal detail, half tones and image correction 
Assess and select appropriate 2D software for the required medium 
Use selected graphics software and all tools and features of the program 
Edit and manipulate graphics using all tools and features of the program 
Save and retrieve graphics using the designated file formats 
Assess design brief for the appropriate digital imaging solution 
Create graphics applying principles of visual design using the designated software to product bitmapped or Vector graphics and digital artwork 
Use 2D digital artwork techniques including the correct use of painting, editing and pallets 
Create digital collages and montages by adjusting image mode and resolution, modifying image using filters and selecting the correct colour mode for output 
Edit, enhance and amend graphic designs using accurate selection techniques, special effects, cropping and resizing of images, and save using the designated software 
Evaluate images for creative, dramatic and technical quality, and file size, and suitability to meet the brief 
Integrate elements of visual design into a designated multimedia sequence 
Test and run graphics as part of a multimedia presentation 
Present designs in the appropriate format 

Forms

Assessment Cover Sheet

CUFMEM14A - Create, manipulate and incorporate 2D graphics
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

CUFMEM14A - Create, manipulate and incorporate 2D graphics

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: