- CUVDES601A - Design innovative products
Assessor Resource
CUVDES601A
Design innovative products
Assessment tool
Version 1.0
Issue Date: April 2024
This unit applies to the creative arts industry where the development of innovative products is preceded by significant market research leading to the formulation of design concepts and solutions. This unit requires the self-directed application of skills and knowledge to design and develop innovative products that are 'market-ready'. This work is usually carried out independently or as part of a design team.
This unit describes the performance outcomes, skills and knowledge required to design and develop innovative products in the creative arts industry.
This unit builds on the introductory unit CUVDSP14A Research and apply techniques for the design of products.
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement.
You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)
Prerequisites
Nil
Employability Skills
This unit contains employability skills.
Evidence Required
List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package. | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit in this unit | Evidence of the following is essential: ability to identify commercial opportunities for creative product/s ability to formulate and develop design concepts ability to develop and exploit creative products. |
Context of and specific resources for assessment | Assessment must ensure: access to an appropriate environment where design concepts and solutions can be negotiated with relevant stakeholders access to an environment where creative and commercial design opportunities can be exploited access to appropriate equipment, media and software used for product design/manufacture access to appropriate technology and information sources to undertake market analysis and research design trends access to appropriate learning and assessment support when required the use of culturally appropriate processes, and techniques appropriate to the oracy, language and literacy capacity of the assessee and the work being performed. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: direct questioning combined with review of portfolios of evidence and third party workplace reports of on-the-job performance by the candidate case studies to assess candidate's ability to undertake market analysis/research design trends direct observation of the candidate negotiating design solutions and exploiting creative products/s evaluation of design documentation and creative products/s produced by the candidate oral or written questioning to assess knowledge of technical and context issues that impact on design in a given industry context. |
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, for example: BSBDES501A Implement design solutions BSBDES601A Manage design realisation |
Submission Requirements
List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here
Assessment task 1: [title] Due date:
(add new lines for each of the assessment tasks)
Assessment Tasks
Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills: literacy skills sufficient to communicate design concepts, research and evaluate relevant source materials and complete design documentation numeracy skills sufficient to: assess the financial viability of creative/commercial opportunities manage budgets communication skills sufficient to critique/review design concepts and negotiate design solutions with stakeholders creative thinking skills sufficient to conceive and develop design ideas and identify commercial opportunities to exploit them planning and organisational skills sufficient to: interpret and respond to design briefs supervise the production of creative products undertake market analysis/research into target markets and design trends problem solving skills sufficient to develop and implement design solutions technology skills sufficient to implement and use design hardware/software. |
Required knowledge: common formats and features of design briefs commonly used research methodologies copyright, moral rights, intellectual property and legislation (applicable to specific industry contexts and design disciplines) equipment, media and software and their application to product design/manufacture occupational health and safety requirements relevant to particular work contexts and design disciplines production processes as they apply to designs in particular industry contexts quality assurance processes for product design and development (applicable to specific industry contexts and design disciplines) work and ideas of other product designers. |
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included. | |
Creative product/s may include: | platforms digital media (CDs, DVDs, films, games consoles, kiosks, mobile phones, PDAs, slide shows, television, videos, websites) tactile media (displays, exhibitions, presentations, print publications) two and three dimensional visual forms digital media (animation, audio, code/script, film, graphic, image, modelling, text, video) tactile media (cardboard, clay, fabric, fibre, film, glass, ink, lacquer, latex, leather, metal, paint, paper, photograph, plaster, plastic, pulp, resin, rubber, sand, stone, wax, wire, wood) types business/corporate community educational/training entertainment ephemera experiences information personal promotional. |
Information sources may include: | copyright/legal representatives discussions with innovative industry practitioners electronic/print media (news, reviews, articles) employee association/union representatives (and other sources of industrial relations information) events (industry functions, conferences, trade fairs, community activities, expositions, exhibitions, festivals, social events, symposiums) government bodies and associated publications industry associations internet libraries and archives (text, film, video, sound, graphic) lifestyle and contemporary issues magazines museums/galleries/studios national/international journals (e.g. artist, computing and design journals) personal observations and experience professional competitions and awards retail/wholesale suppliers of products and services technical publications/reference books training programs, seminars, workshops, master classes, professional development opportunities. |
Design and production requirements may include: | access to resources such as: software (authoring, composition, drafting, drawing, graphics, image capture, image manipulation, page layout) equipment (computer hardware, drawing tools, hand and power tools) medium (digital, tactile) aesthetic considerations such as: features finish style (interactive, static) commercial considerations such as: budget/costs (design, production, marketing) business risk feasibility manufacturability marketability production method (mass, batch, one-off) profitability |
sustainability timeframe viability cultural, ethical and social considerations such as: accessibility benefits equity user friendliness (ease of use) functional considerations such as: efficiency/effectiveness ergonomics instructional integrity reliability spatial regulatory/technical considerations such as: conditions of use environmental health and safety industry and/or design standards legal, contractual and copyright licensing (product, open-source) medium characteristics/capabilities ownership/intellectual property. | |
Critical thinking techniques may include: | analysing and evaluating actions and policies clarifying issues, values and standards comparing analogous situations comparing and contrasting ideals with practice comparing and evaluating beliefs, interpretations and theories developing criteria for evaluation distinguishing relevant from irrelevant facts examining and evaluating assumptions exploring implications and consequences generating and assessing solutions making interdisciplinary connections making plausible inferences and predictions noting significant similarities and differences reading and listening critically recognising contradictions transferring insights to new contexts using critical vocabulary. |
Entrepreneurial attitudes may include: | ability to act on intuition and assumptions ability to think laterally and independently ability to work within ambiguity and uncertainty confidence in self and vision curiosity desire to take risks flexibility interest in pursuing new ideas. |
Appropriate documentation methods may include: | diagrams drawings or sketches - manual or computer aided design and drafting (CADD) electronic presentations illustrations layouts mock-ups models plans practice pieces prototypes samples verbal presentations written notes with rationale or description. |
Appropriate person may include: | clients commissioning body/organisation community organisation competitors construction staff design team early adopters management staff manufacturers material importers and suppliers mentors peers production staff sales staff |
suppliers target market (customer segments, focus groups). | |
Elements and principles of design may include: | design elements colour direction form light line mass point shape size space texture time tone value design principles balance contrast dominance emphasis harmony movement pattern proportion rhythm unity. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist
Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice | Yes | No | Comments/feedback |
---|---|---|---|
Identify purpose, target market and medium of creative product/s. | |||
Undertake market analysis using appropriate information sources to determine design and production requirements of creative product/s. | |||
Evaluate currency/credibility of information sources and ensure research scope is sufficiently broad. | |||
Maintain accurate and comprehensive details of information sources. | |||
Conceive and develop ideas/styles that complement design and production requirements using critical thinking techniques and entrepreneurial attitudes. | |||
Communicate design concepts using appropriate documentation methods to produce a preliminary representation of the creative product/s. | |||
Critique, review and test design concepts (including objectives/constraints) with appropriate person/s. | |||
Ensure design concepts incorporate elementsandprinciples of design. | |||
Negotiate design solutions with appropriate person/s. | |||
Select and organise production resources in accordance with design and production requirements. | |||
Develop creative product/s in accordance with design and production requirements. | |||
Supervise the production process to ensure creative product/s meets requirements of target market. | |||
Present creative product/s to appropriate person/s in a way that optimises clarity, conciseness and appeal. | |||
Exploit identified commercial opportunities within target market. |
Forms
Assessment Cover Sheet
CUVDES601A - Design innovative products
Assessment task 1: [title]
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I declare that the assessment tasks submitted for this unit are my own work.
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Result: Competent Not yet competent
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Assessment Record Sheet
CUVDES601A - Design innovative products
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Assessment task 1: [title] Result: Competent Not yet competent
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Feedback to student:
Overall assessment result: Competent Not yet competent
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