Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to analyse game NPC goals and strategies to suit a game design brief
literacy skills to read a game design brief
technical skills to integrate designed AI into a game.
Required knowledge
implications of basic pathfinding algorithms on game development
overview of AI terminology used in the game industry
development process for creating AI strategies for NPCs in a game.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Terminology may include: | agent systems AI decision trees flocking fuzzy logic obstacle avoidance state machines steering behaviours. |
Pathfinding may include: | A* Dijkstra grid-graph representation waypoints navigation mesh heuristics path smoothing. |
Genre and environments may include: | 2-D or 3-D first person shooter outdoors or indoors strategy game. |
Range of possible goals and actions may include: | AI states such as hunt, run and search decision making who to attack based on game data. |
Other factors may include: | cost versus benefit to implement emotional responses realism suit the design brief, genre and target audience. |
Implementing a path-finding algorithm may include: | code the algorithm using a library to implement pathfinding using graphical tools. |
NPC AI strategy may include: | flock game balancing - help the losing player by attacking the leading player to keep everyone in the game hunt, chase and flee patrol search for object or player. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist