Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to:
analyse documentation and images to inform implementation of visual design components
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to graphics requirements and basic code development
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation
literacy and numeracy skills to develop game design and technical design documents
planning and organisational skills to:
appropriately refer decisions to a higher project authority for review and endorsement
establish clear roles and goals to achieve required game development outcomes
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical technical desktop research into visual design components for games and interactive media
technology skills to use correct file formats.
Required knowledge
basic programming techniques
human resources required in the process of creating visual design components and the technology requirements
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
techniques for applying concept development skills
techniques for applying concept visualisation skills.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Brief and documents may include: | concept drawings designer’s notes development environment description game design document game-play designs help notes information design operating manual storyboard style and design principles style and medium target market information technical design and review process. |
Design considerations may include: | aesthetics cultural context genre resource limitations and constraints target market. |
Graphics software may include: | 3-D paint Fireworks Illustrator Mudbox Photoshop Z Brush. |
Technical specifications may include: | backup procedures delivery platform disk or memory space format for final product navigation design pixel size polygon count source code and game assets archiving target market. |
Graphical user interface elements may include: | buttons and button clicks command acknowledgements edit boxes file saving and loading icons list boxes markers menus options and settings picture boxes pointers radio buttons scroll bars shell splash screens text boxes window opening Windows. |
Personnel may include: | animators concept artists game-play designers graphic designers instructional designers modellers motion capture technicians other specialist staff other technical staff producers programmers project manager sound engineers team members technical director writers. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist