Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
initiative and enterprise skills to:
create components and assets suitable for project theme
demonstrate creativity in the production of a consistent, repeatable style between 3-D components
planning and organisational skills to:
establish clear goals and deadlines to achieve project and assignment outcomes
meet project deadlines and criteria
teamwork skills to:
contribute as a functioning member of a productive team
ensure that individual assets are delivered on time
technical skills to:
resolve basic hardware, software and other technical issues
use correct file formats and archiving procedures.
Required knowledge
current game hardware and software products
game-engine architecture and methods used in component importing
processes and techniques related to:
creation of 3-D objects within industry standard modelling software
use of industry formats for the development of 3-D models and objects.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D components may include: | 3-D landscapes buildings, walls, houses and other structures character models graphical user interface (GUI) widgets items and collectables light sources and effects trees, shrubs and bushes vehicles. |
Component design may involve: | development time line constraints researching current video game products and the components implemented limitations of available technology using game engine or interactive media architecture. |
Format may include: | Direct X Ogre OpenGL eXtensible markup language (XML). |
Software may include: | After Effects Avid Blender Combustion D2 Nuke Digital Fusion Final Cut Pro Flame Flint Fusion Illustrator Inferno Inferno Lustre Photoshop Premier Renderman Shake. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist