Assessor Resource

ICAGAM412A
Design interactive media

Assessment tool

Version 1.0
Issue Date: April 2024


The unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

This unit describes the performance outcomes, skills and knowledge required to design and implement technologies relating to human-computer interaction.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

explain commonly used hardware and software as it applies to a human-computer interaction environment

develop simple applications using correct methods of hardware event handling

use such technologies within the context of a video game environment

produce a custom control for use within a large project

present a completed project on time.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

verbal or written questioning to confirm knowledge of design processes and methods used to resolve issues and problems

analysis of fault-finding exercises

evaluation of reports and logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

assess suitability of software and hardware technologies within project context

discuss suitability of custom widget prototype within project context

establish clear advantages, disadvantages and limitations of technologies and their implementation

planning and organisational skills to:

establish clear goals to achieve required software development outcomes

meet project deadlines

research skills to:

conduct professional research into software and hardware technologies required for successful completion of project

understand and implement efficient design patterns for professional completion of project

technical skills to:

resolve basic hardware, software and other technical issues associated with software production

use correct file formats and archiving procedures.

Required knowledge

basic programming techniques

specific terminology used by computer game developers

technical constraints that hardware imposes on software development, code development and creative visual design.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Standard human-computer interface devices may include:

keyboards

mice

track balls

track pads

web cameras.

Game-specific human-computer interaction devices may include:

game pads

gaming keyboards

gaming mice

joysticks.

Common controls of devices may include:

analog hats

buttons

digital pads

joysticks

keys.

Application libraries may include:

DirectX

Irrlicht

Microsoft Visual Studio

Ogre

OpenGL

Simple DirectMedia Layer (SDL).

Common widgets may include:

buttons

check boxes

containers

drop down menus

environments

images

input text boxes

input text fields

labels

radio buttons

scroll bars

tabs

Windows.

Graphical user interface libraries may include:

Carbon

Cocoa

GLUI

Guichan

Java Swing

Microsoft Foundation Classes

WX Widgets.

Heads up displays may involve the use of:

chat windows

context menus

dialogue screens

health bars, ammunition bars and mana bars

inventory screens

main menus

objective guides

overhead maps, mini maps and compasses

pause screens.

Designing a prototype may involve:

defining a clear context in which the custom widget will be implemented in and used for

having a firm knowledge of existing game-engine architecture

prototyping for a specific purpose

researching existing widgets used in existing products.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify standard human-computer interaction devices 
Identify game-specific human-computer interaction devices and the common controls used in their implementation 
Identify and review industry standard event handling systems used in application libraries 
Create and application, accessing and using technologies and showcasing captured events from hardware devices 
Discuss considerations for human-computer interaction device selection 
Identify common widgets and their usage within an application environment 
Identify and review industry standard graphical user interface libraries and their relevancy within game-engine software 
Discuss considerations for selection of widgets within a game heads up display (HUD) 
Use human-computer interface devices and event handling call-backs in the creation of an application, showcasing captured events with GUI widgets 
Discuss and design a prototype for the development of a custom user interface widget to be used within a game heads up display environment 
Select GUI software for implementation and discuss ramifications of selection 
Integrate all custom widget elements as required by prototype specifications 
Make final checks to ensure functionality conforms to the original design 
Save into specified storage systems 

Forms

Assessment Cover Sheet

ICAGAM412A - Design interactive media
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Assessment Record Sheet

ICAGAM412A - Design interactive media

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: