Assessor Resource

ICAGAM416A
Prepare and complete image rendering processes

Assessment tool

Version 1.0
Issue Date: April 2024


This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

This unit describes the performance outcomes, skills and knowledge required to prepare for and complete simple rendering processes for 3-D modelling, animation and game development.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

adhere to rendering brief requirements

design and comprehend rendering tasks

use and optimise render components for best performance

adhere to system requirements related to file sizes and formats

store rendered components in an organised manner for any further use.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware and software

input device, e.g. stylist tablet, keyboard and mouse

output device, such as monitor, TV, printer and speakers

models and scenes to be rendered

style shots

rendering briefs or specifications and schedules

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

discussion and written report of the nominated techniques applied to rendering

discussion with learner and observation of development of a rendering pipeline

verbal questioning regarding reasons for use of hardware and software to produce optimum render process and product

direct observation of the learner using rendering software

project or work activities that show research and reference sourcing to gain best rendered effects

written and verbal reports or documentation showing research and production plan

review of portfolios of evidence

review of completed and rendered image or sequence.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to evaluate technical requirements of rendering against resources and timeframes

communication skills to liaise with project team and clients

initiative and enterprise skills to:

devise efficient and innovative approaches to optimise rendering capacity

provide practical support and give feedback to colleagues and management

literacy skills to read technical documents

planning and organisational skills to manage time and resources

technical skills to administer render farm and use related computer graphics applications.

Required knowledge

features of software used for:

3-D animation

3-D modelling

appropriate file sizes and file formats

lighting

rendering

scheduling of production components

shading

texturing

interpreting rendering briefs

rendering optimisation techniques

rendering requirements for games

using computer networks for rendering.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Equipment and media may include:

3-D animation software

computer workstation

ergonomic furniture

hubs

input device, e.g. stylist tablet, keyboard and mouse

output device, such as monitor, TV, printer and speakers

render farm

render network distribution software

rendering software

switch.

Software may include:

3-D Studio Max

Animator Pro

AutoCAD

AutoCAD Revit 9

Blender

Cinema 4D

Combustion

CorelDraw

Electric Image

Form Z

Houdini

Illustrator

Lightwave

Maya

Photoshop

Pixie

POV-Ray

Renderman

Rhino

Shake

Soft Image or XSI

Z Brush.

Plan may include:

lighting

networking

production management

production planning

research

shading

team discussions

texturing.

Pre-rendering optimisations tasks may include:

assessing options with key personnel

deleting unnecessary geometry and components

optimising and refining for best render performance

organisation of output

preparing layer or pass control

preparing opacity mattes and alpha channels

preparing renderer attributes

rendering

selection of most appropriate renderer for specific outcome

testing and diagnosing rendering issues.

Relevant personnel may include:

animator

designer

modeller

programmer

shading and texture artist

systems support officer

technical director.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify equipment and media required for project 
Identify the features of rendering software packages used in the film and games industries 
Analyse design brief or other reference sources to plan and determine rendering requirements 
Select rendering software with capability to achieve desired effects within timeframe and budget 
Confirm selection is according to the brief, system limitations and requirements 
Select and apply appropriate image resolutions, image aspect ratio and pixel ratio 
Adjust renderer attributes to obtain desired anti-aliasing 
Adjust renderer attributes to obtain other desired visual effects 
Refine render integrity 
Re-link any missing images and textures 
Test render times for optimising process 
Test alpha channels and opacity matts 
Test render layers and passes 
Complete pre-rendering optimisation tasks 
Adjust and refine renderer attributes to optimise render times 
Select appropriate file format for output according to the brief 
Select appropriate filenames and output destinations 
Undertake final rendering processes 
Store or archive files 
Review completed render to ensure compliance with system and brief 
Confirm rendering with relevant personnel 

Forms

Assessment Cover Sheet

ICAGAM416A - Prepare and complete image rendering processes
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM416A - Prepare and complete image rendering processes

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: