Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to evaluate technical requirements of rendering against resources and timeframes
communication skills to liaise with project team and clients
initiative and enterprise skills to:
devise efficient and innovative approaches to optimise rendering capacity
provide practical support and give feedback to colleagues and management
literacy skills to read technical documents
planning and organisational skills to manage time and resources
technical skills to administer render farm and use related computer graphics applications.
Required knowledge
features of software used for:
3-D animation
3-D modelling
appropriate file sizes and file formats
lighting
rendering
scheduling of production components
shading
texturing
interpreting rendering briefs
rendering optimisation techniques
rendering requirements for games
using computer networks for rendering.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Equipment and media may include: | 3-D animation software computer workstation ergonomic furniture hubs input device, e.g. stylist tablet, keyboard and mouse output device, such as monitor, TV, printer and speakers render farm render network distribution software rendering software switch. |
Software may include: | 3-D Studio Max Animator Pro AutoCAD AutoCAD Revit 9 Blender Cinema 4D Combustion CorelDraw Electric Image Form Z Houdini Illustrator Lightwave Maya Photoshop Pixie POV-Ray Renderman Rhino Shake Soft Image or XSI Z Brush. |
Plan may include: | lighting networking production management production planning research shading team discussions texturing. |
Pre-rendering optimisations tasks may include: | assessing options with key personnel deleting unnecessary geometry and components optimising and refining for best render performance organisation of output preparing layer or pass control preparing opacity mattes and alpha channels preparing renderer attributes rendering selection of most appropriate renderer for specific outcome testing and diagnosing rendering issues. |
Relevant personnel may include: | animator designer modeller programmer shading and texture artist systems support officer technical director. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist