Assessor Resource

ICAGAM504A
Manage interactive media production

Assessment tool

Version 1.0
Issue Date: March 2024


This unit applies to people who manage personnel working in the interactive media or game development industry. These people may be concept artists, designers, programmers, animators and others.

This unit describes the performance outcomes, skills and knowledge required to manage interactive media or game production.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

adapt behaviour to the workplace culture

understand a company structure and lines of reporting

maintain responsibilities and time management of completing assigned tasks in a real production environment

maintain production scheduling and management

understand the pipeline

demonstrate communication and listening skills.

Context of and specific resources for assessment

Assessment must ensure access to:

workplace where interactive media production may be carried out

organisational guidelines and policies

personnel

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct observation of the learner at the workplace

review of written or verbal reports or journals

review of portfolios of work completed at host organisation

discussion with representative of host organisation

review of production schedule.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

analyse documentation and images to inform implementation of game specifications

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

translate design requirements into specifications

initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation

planning and organisational skills to:

refer decisions to a higher project authority for review and endorsement

balance talent, experience and budget

delegate tasks and responsibility appropriately

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

technical skills to:

create 3-D animation and digital effects

develop and visualise concepts

resolve basic hardware, software and other technical issues associated with game production

use correct file formats and archiving procedures.

Required knowledge

basic 3-D techniques

budgeting and scheduling considerations for 3-D design

capabilities and constraints of 3-D packages

digital animation development, including specific terminology

current game-play hardware and software products

environmental impact and sustainability considerations

OHS requirements for:

ergonomics, such as when lifting

electrical safety

materials handling

risk and critical-path management

technical constraints that hardware imposes on graphics requirements and creative visual design

production process required to produce a 3-D animation sequence or components

3-D animation or digital effects team and the roles and responsibilities of each member.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Workplace culture may include:

ability to influence

achievement orientation

collectivism

comfort with ambiguity

individualism

space orientation

time orientation.

Various personnel may include:

animator

assistant producer

audio designer

composer

dead-environment designer

designer

director

editor

effects artist

environment designer

lead animator

lead artist

lead audio

lead designer

modeller

producer

production manager

project coordinator

project manager

systems support

texturer

VFX supervisor

writer.

Communication may include:

electronic

forms

hierarchy

pin up board

post-it notes

reports

taking messages

telephone use

verbal

whiteboards

written.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Undertake work placement of production team 
Ensure punctuality and appropriate dress 
Observe and describe workplace culture and corporate image 
Identify duties carried out by the various personnel 
Observe lines of reporting and communication 
Determine responsibilities of own area or department 
Apply communication skills to interact effectively with other staff and clients 
Demonstrate behaviour that reflects the organisational culture 
Complete set tasks according to instructions and deadlines 
Discuss any problems or concerns with assigned work with supervisor or mentor 
Maintain a log book recording daily activities 
Complete a short report of the work experience 

Forms

Assessment Cover Sheet

ICAGAM504A - Manage interactive media production
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM504A - Manage interactive media production

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: