Assessor Resource

ICAGAM506A
Create complex code for mobile game devices

Assessment tool

Version 1.0
Issue Date: April 2024


This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.

This unit describes the performance outcomes, skills and knowledge required to create complex code for mobile game devices.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

develop physics for mobile game devices

develop artificial intelligence for mobile game devices

develop shading algorithm for mobile game devices.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

evaluation of work samples or simulated workplace activities

verbal questioning or interview concerning aspects of game document development, including:

industry standards for concept art

design and technical specification development

game testing and trialling procedures

resources required for game development

assessment of written or interactive computer-based test or quiz

setting and observing fault-finding exercises

evaluation of reports or logbooks.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

analyse documentation and images to inform implementation of game specifications

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists

communicate clearly using speech and text

communicate complex designs in a structured format drawn from industry standards, styles and techniques

communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation

learning skills to make improvements based on reviews and feedback

literacy and numeracy skills to write instructions for the normal and competent operation and testing of all game features and permutations

management skills to manage teams in order to extract useful feedback

planning and organisational skills to:

balance talent, experience and budget

establish clear roles and goals to achieve required game development outcomes

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

refer decisions to a higher project authority for review and endorsement

problem-solving skills to recognise and address potential quality issues and problems at the design and development stage

research skills to undertake practical, technical or desktop research into mobile game devices

self-management skills to manage own work and priorities to meet deadlines

teamwork skills to:

contribute to and work in a collaborative team

delegate tasks and responsibility appropriately

realise a unified game-play vision

technical skills to:

develop game design and technical design documents

resolve basic hardware, software and other technical issues associated with game production

translate design requirements into specifications

use correct file formats and archiving procedures.

Required knowledge

basic programming techniques

budgeting and scheduling considerations for game design

capabilities and constraints of game engines

computer game development, including specific terminology

concept development

concept visualisation

current game-play hardware and software products

environmental impact and sustainability considerations

human resources required in the process of creating a game and their respective skills and technology requirements

OHS requirements for:

ergonomics

electrical safety

materials handling

physical hazards

risk and critical path management

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Tools and technology for creating applications for the mobile gaming device may include:

compilers

debugging software

development software

efficiency

flexible systems suitable for non-programmers

graphics

graphics system design

integrated development environments

middleware

operating systems

plug in tools

programming for game integration

rendering

sound

system architecture for real time game environments and simulations

tools for designers and play analysis.

Game physics may include:

collision

combat:

blood spots

debris

explosions

footprints

salvo

smoke and fire

sparks

water

wreckage

movement:

creaking floors

footfalls

puddle stepping

wading

wind.

Mobile game device may include:

mobile phones

personal digital assistants (PDAs)

tablets.

Artificial intelligence may include:

decisions

movement

pathfinding

reactions

simulated intelligence

situations

statistics

target selection

tests and events for reactionary behaviour.

Shaders may include:

Blinn-Phong

Cook-Torrance

Gouraud

Lambert

Oren-Nayar

Phong

Ward anisotropic.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain or create a mobile game device framework 
Identify tools and technology for creating applications for mobile game devices 
Research and identify appropriate game physics implementation for a mobile game device 
Research and identify appropriate artificial intelligence (AI) implementation for a mobile game device 
Research and identify appropriate shaders for mobile game device 
Identify technical limitations and constraints of the mobile device with the game 
Develop code for simulating velocity and momentum 
Develop code for simulating acceleration and gravity 
Develop code for simulating frictional effects 
Develop code for simulating collisions and collision detection 
Implement the code for game physics in the mobile game device 
Use finite state machines to model behaviour 
Develop pathfinding algorithms 
Develop code based on a genetic algorithm 
Implement the code for AI in the mobile game device 
Develop code based on shading algorithm 
Implement the shading algorithm code in the mobile game device 

Forms

Assessment Cover Sheet

ICAGAM506A - Create complex code for mobile game devices
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAGAM506A - Create complex code for mobile game devices

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: