Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to interpret documentation and images to inform implementation of game specifications
communication skills to:
check and confirm brief requirements
communicate clearly using speech and text
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
give constructive feedback
literacy and numeracy skills to read briefs, game documentation, scripts, storyboards, scenarios, images, and technical and conceptual information
planning and organisational skills to:
refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
problem-solving skills to recognise and address quality issues and problems
teamwork skills to:
contribute to and work in a collaborative team
realise a unified game-play vision
technical skills to:
implement programming solutions for specified problems
resolve basic hardware, software and other technical issues associated with game.
Required knowledge
complex 3-D application development
debugging techniques
documentation techniques
object-oriented 3-D programming concepts
object-oriented 3-D programming language
techniques for using a GUI to interact with a user
techniques for using multiple games-oriented libraries.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
3-D, audio and physics libraries may include: | bullet direct sound directX FMOD Irrlicht newton OGRE openGL. |
Configure a 3-D environment must include: | device selection game resolution screen colour depth output performance such as: anti-aliasing level of detail filtering caustics and refraction. |
Language may include: | C#.net C++ Java Small Talk VB.NET. |
Virtual objects must include: | audio managers cameras lights physics managers viewports. |
Pre-constructed models refers to: | 3-D mesh data containing predefined animation sequences that are retrieved from persistent storage using script or code developed in-house purchased third party. |
Animate must include: | animation selection/playback for pre-constructed models based on user input driven by code dynamic camera movement as required by game play. |
Objects may include: | cameras lights pre-constructed meshes. |
Environmental elements may include: | audio render filters simulated physics tactile feedback. |
Integrated development environment may include: | Code Warrior Code::Blocks Eclipse J-Edit Visual C++ Visual Studio suite. |
Documentation may include: | architecture documentation code comments design documents in-code documentation internal module documentation release documents requirement documents test documents user manuals. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist