Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to interpret documentation and images to inform implementation of game specifications
communication skills to:
check and confirm brief requirements
communicate clearly using speech and text
communicate technical requirements related to software development, graphics requirements, code development and testing procedures to supervisors and other team members
give constructive feedback
literacy and numeracy skills to:
document testing procedures
read briefs, game documentation, scripts, storyboards, scenarios and images
develop technical and conceptual information
planning and organisational skills to:
refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
problem-solving skills to recognise and address quality issues and problems
teamwork skills to:
contribute to and work in a collaborative team
realise a unified vision of the completed project
technology skills to:
design programming solutions for specified problems
use a GUI.
Required knowledge
documentation techniques
object-oriented 3-D programming design methodologies
object-oriented 3-D programming principles
data sources and business expectations and needs
techniques for using a GUI to interact with a user
testing procedures.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Data sources may include: | analog devices databases digital devices process controllers spreadsheets web-based data sources XML documents. |
Prototyping tools may include: | 3-D prototyping applications existing simulation and modelling software flow chart applications scientific calculators spreadsheet applications. |
Technologies and platforms may include: | Berkeley Madonna DeSolve EMACS ESS Maple Mathematica MatLab MMNP networked computers R Stella Supercomputers. |
Classes and algorithms may include: | application of Taylor series as convergent and asymptotic series Cholesky factorisations computing derivatives by: automatic differentiation (AD) finite differences Discrete Fourier transform graph theoretic suites high order difference approximations LU factors with Gaussian elimination methods for integration on a uniform mesh molecular dynamics Monte Carlo methods Newton's method numerical linear algebra Runge Kutta method for solving ordinary differential equations time stepping methods for dynamical systems. |
Elements of a 3-D scientific or mathematical model may include: | computer animation computer simulation information visualisation interface technology and perception surface rendering volume rendering volume visualisation. |
Testing procedures may include: | expected results parallel processing test data. |
Document may include: | architecture design release requirement test user manuals. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist