Required skills
analytical skills to:
analyse documentation and images to inform implementation of game specifications
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
translate design requirements into specifications
initiative and enterprise skills to exercise a high level of creative ingenuity in 3-D design and innovation
literacy and numeracy skills to develop 3-D design and technical design documents
planning and organisational skills to:
refer decisions to a higher project authority for review and endorsement
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
technical skills to:
use correct file formats and archiving procedures
resolve basic hardware, software and other technical issues associated with game production.
Required knowledge
3-D animation
3-D modelling
anatomy and physical movement
budgeting and scheduling considerations for game design
capabilities and constraints of game engines
client communication
computer game development, including specific terminology
current game-play hardware and software products
environmental impact and sustainability considerations
graph curve editor
human resources required in the process of creating a game, and their respective skills and technology requirements
methods for using reference material
OHS requirements for:
ergonomics
electrical safety
physical attributes to create effects, such as weight and anticipation
risk and critical path management
scheduling production components
shading and texturing
techniques for applying concept development skills
techniques for applying concept visualisation skills
techniques for using storyboard and script production
time management
transfer methodology, including rotoscope, hand key and motion capture.