Required skills
analytical skills to:
analyse multiple data sources to inform integration into interactive 3-D environment
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
catalogue, check and confirm data sources
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate clearly using speech and text
communicate technical requirements related to integration tools to supervisors and other team members
contribute to and work collaboratively
provide practical advice, support and feedback to colleagues and management
learning skills to accept peer feedback and make improvements
planning and organisational skills to:
refer decisions to a higher project authority for review and endorsement
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
prioritise work and meet critical milestones and deadlines
problem-solving skills to recognise and address potential quality issues and problems at prototype and completed stages
research skills to undertake practical, technical and desktop research into multiple data sources
technical skills to:
integrate data sources into the 3-D environment
resolve basic hardware, software and other technical issues associated with game production
use correct file formats and archiving procedures.
Required knowledge
budgeting and scheduling considerations
capabilities and constraints of game engines
computer game development, including specific terminology
current game-play hardware and software products
human resources required in the process of creating a game and their respective skills and technology requirements
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.