Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
analytical skills to:
analyse documentation and images to inform implementation of digital texturing for the 3-D environment
interpret briefs, work instructions, and technical and conceptual information
communication skills to:
check and confirm design requirements
communicate clearly using speech and text
communicate technical requirements related to graphics creation
initiative and enterprise skills to visualise and develop concepts
literacy and numeracy skills to develop technical design documents
research skills to undertake practical, technical and desktop research into industry standard methods for creating and applying textures
self-management skills to:
deliver required tasks without specific guidance
prioritise and manage own work against project plan or schedule
technology skills to use file formats.
Required knowledge
capabilities and constraints of graphics software for texturing
human resources required in the process of creating textures for the 3-D environment and the technology requirements
methods of texture creation and texture mapping
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Graphics software may include: | 3-D paint Fireworks Illustrator Mudbox Photoshop Z Brush. |
Design considerations may include: | aesthetics cultural context genre resource limitations and constraints target market. |
3-D modelling and animation software may include: | 3ds Max Blender Cinema 4D Houdini Lightwave Maya Modo XSI Z Brush. |
Simple 3-D objects may include: | cube cylinder pyramid sphere torus. |
Texture-mapping techniques may include: | bump displacement light normal parallax UV. |
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist