Required skills
analytical skills to evaluate documentation and images to inform implementation of game specifications
communication skills to:
check and confirm design requirements
collect, interpret and communicate in visual and written forms effectively for various audiences, including engineers and artists
communicate complex designs in a structured format drawn from industry standards, styles and techniques
communicate technical requirements related to software development, graphics requirements and code development to supervisors and other team members
provide practical advice, support and feedback to colleagues and management
initiative and enterprise skills to exercise a high level of creative ingenuity in game design and innovation
literacy and numeracy skills to:
develop game design and technical design documents
read briefs, work instructions, and technical and conceptual information
write instructions for the normal and competent operation and testing of all game features and permutations
management skills to coordinate teams in order to effectively extract useful feedback
planning and organisational skills to:
balance talent, experience and budget
delegate tasks and responsibility appropriately
establish clear roles and goals to achieve required game development outcomes
meet project deadlines
organise equipment and resources to achieve required outcomes
organise own time to meet milestones
problem-solving skills to recognise and address potential quality issues and problems at design development stage
research skills to undertake practical, technical and desktop research
teamwork skills to:
contribute to and work in a collaborative team
realise a unified game-play vision
technical skills to:
resolve basic hardware, software and other technical issues associated with game production
translate design requirements into specifications
use correct file formats and archiving procedures.
Required knowledge
basic programming techniques
budgeting and scheduling considerations for game design
computer game development, including specific terminology
current game-play hardware and software products
risk and critical path management
technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design
techniques for concept visualisation and development.