Assessor Resource

ICAGAM529A
Analyse business opportunities in the digital games environment

Assessment tool

Version 1.0
Issue Date: April 2024


This unit applies to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

This unit describes the performance outcomes, skills and knowledge required to analyse business opportunities in the digital games environment.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

demonstrate research skills to identify key roles for a game development team

document skills related to business opportunities in the digital games industry

undertake risk assessment and critical path planning

conceptualise a business plan for an independent games development business.

Context of and specific resources for assessment

Assessment must ensure access to:

computer hardware, software, games engines and file storage

internet access for research purposes

copyright and intellectual property legislation

OHS legislation and enterprise policy

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

review of work samples or simulated workplace activities

verbal questioning or interview concerning aspects of game document development, including:

industry standards for the game development process

resources required for game development

evaluation of game documentation related to game development activities.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to:

analyse documentation and images to the digital games environment

interpret briefs, work instructions, and technical and conceptual information

communication skills to:

check and confirm design requirements

collect, interpret and communicate in visual and written forms effectively for various audiences

communicate technical requirements related to structuring a game development team to supervisors and other team members

provide practical advice, support and feedback to colleagues and management

literacy and numeracy skills to:

document research

produce analytical documents

management skills to manage teams in order to effectively extract useful feedback

planning and organisational skills to:

meet project deadlines

organise equipment and resources to achieve required outcomes

organise own time to meet milestones

problem-solving skills to recognise and address potential quality issues when creating documentation

research skills to:

undertake practical, technical and desktop research into current business practice in the digital games environment

identify crucial components of a digital game development team

self-management skills to organise research tasks and document findings

teamwork skills to contribute to and work in a collaborative team

technical skills to:

use correct file formats and archiving procedures

resolve basic hardware, software and other technical issues associated with game production.

Required knowledge

computer game development, including specific terminology

current game-play hardware and software products

environmental impact and sustainability considerations

human resources required in the process of creating a game and their respective skills and technology requirements

OHS requirements for:

ergonomics

electrical safety

materials handling

physical hazards, including lifting

risk and critical-path management

technical constraints that hardware imposes on software development, graphics requirements, code development and creative visual design.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Large and small organisations in the Australian digital games industry may include:

animation production companies

digital effects companies

games and gaming companies

pre- and post-production houses

television stations

training and simulation training organisation.

Engineers may include:

game-play programmers

sound engineers

tools programmers.

Artists may include:

3-D modellers

animators

concept artists

lighting artists

motion capture acting

sound designers

texture artists

voice acting.

Game designers may include:

game-play designers

level designers

writers.

Additional staff may include:

administrative

managers

marketing

technical support.

Major factors involved in starting a small business may include:

business capital and types of finance

business plans: 5 year or 10 year

business structures: sole trader, partnerships, limited partnership, proprietary, and limited company

contingency planning

financial plans

insurance, such as:

personal

equipment and contents

public liability

rationale for starting a small business

registration of a business name

selecting a business location

setting-up procedures for small business.

Legal requirements may include:

copyright and intellectual property legislation

workplace legislation and requirements

acknowledging the authorship of others who have collaborated in project activities

avoiding any types of conflict of interest

being honest about professional experience and capabilities

maintaining a commitment to the development of innovative design work of the highest quality

maintaining confidentiality of all client information

observing safe and healthy working practices at all times and encouraging others to do so

refusing any form of hidden compensation outside agreed contractual arrangements

respecting the work of other designers in fair and open competition.

Financial management may include:

budgets

business confidentiality

business ethics

conflict of interest concerns

financial control systems

record keeping.

Australian government may include:

Australian Taxation Office

NSW Film and Television Office

NSW Government Small Business Services

NSW Office of Fair Trading.

Marketing may include:

game trailers

magazine publications

online reviews

television advertisements

word of mouth.

Digital game assets may include:

2-D art

3-D characters

3-D environments

audio

concept art

game designs

game engine

textures.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify the large and small organisations in the Australian digital games industry 
Identify recent projects undertaken by small and large organisations in the Australian digital games industry 
Identify resources required for the production of a digital game in a small business environment 
Describe the process of subcontracting various production elements to other small businesses 
Identify the roles of engineers, artists, game designers, producers and additional staff 
Describe the skills required to occupy each role in a gamedevelopment team 
Describe the interaction and collaboration between roles 
Identify the major factors involved in starting a small business in the digital games industry 
Identify the legal requirements and financial management of operating a small business 
Identify the legal protection of the small business operator and the dissolution procedures for a small business 
Identify the role of theAustralian government and other organisations affecting the digital games industry 
Identify the influence of the Australian government related to game production and marketing 
Discuss the effect of rating standards on digital game production and marketing 
Discuss copyright and intellectual property laws related to digital game development 
Undertake a review of the current state of national and international copyright pertaining to digital game assets 
Incorporate the conventions of copyright related to the production of a digital game project 

Forms

Assessment Cover Sheet

ICAGAM529A - Analyse business opportunities in the digital games environment
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Assessment Record Sheet

ICAGAM529A - Analyse business opportunities in the digital games environment

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