Assessor Resource

ICAPRG301A
Apply introductory programming techniques

Assessment tool

Version 1.0
Issue Date: April 2024


This unit applies to people with responsibility for creating applications or games and includes creating code, using programming standards, testing and debugging.

This unit describes the performance outcomes, skills and knowledge required to undertake introductory programming tasks in the development of a game or application.

This unit addresses the knowledge, processes and techniques necessary to develop skills to create simple applications or games.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)

Prerequisites

Not applicable.


Employability Skills

This unit contains employability skills.




Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.

Overview of assessment

Critical aspects for assessment and evidence required to demonstrate competency in this unit

Evidence of the ability to:

apply programming language syntax, sequence, selection and iteration control structures to the development of an application or game

produce an application or game that is designed and built from a provided program specification

confirm that the created application or game meets the original program specifications and obtain user sign-off for completed program.

Context of and specific resources for assessment

Assessment must ensure access to:

requirement documents

site documents

software development tools currently used in industry, such as compiler and IDE

appropriate learning and assessment support when required

modified equipment for people with special needs.

Method of assessment

A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:

direct observation of candidate programming and debugging code

verbal or written questioning to assess candidate’s knowledge of language syntax and programming constructs

review of programs to assess candidate’s knowledge of language syntax and programming constructs

review of an application or game developed by candidate to meet a specification.

Guidance information for assessment

Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.

Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.

Indigenous people and other people from a non-English speaking background may need additional support.

In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

Required skills

analytical skills to determine the requirements of the specification

communication skills to:

document the code

understand the client requirements

learning skills to research encountered problems independently

literacy skills to create program code that uses correct syntax

planning and organisational skills to complete the program within the required timeframe

problem-solving skills to translate the required outcomes of the specification into correct program code

technical skills to apply programming concepts.

Required knowledge

programming language syntax and command structure

small-sized application or game development.

The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.

Language may include:

C

C++

Java

VB.

Variable scope may include:

global

local

local to code block.

Library functions may include:

getch()

printf, cout

rand()

SDL_BlitSurface()

SDL_PollEvent().

Logical operators may include:

AND

OR

NOT.

Arrays may include:

one-dimensional arrays:

declare

initialise

loop through array elements

use

2-D arrays.

String manipulation may include:

converting strings to numbers

searching a string for tokens

splitting a string based on tokens

stringing concatenation

sub-strings.

Debugging techniques may include:

printing variable information to screen or log

using debugging tools provided by the integrated development environment (IDE).

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Apply basic language syntax rules 
Use language data types, operators and expressions to create clear and concise code 
Apply variables and variable scope 
Use library functions in a program 
Use commenting to create clear meaning to code 
Apply language syntax for sequence, selection and iteration constructs 
Use logical operators to create expressions for use in selection and iteration constructs 
Develop algorithms that use the sequence, selection and iteration constructs 
Create and use arrays 
Code standard sequential access algorithms for reading and writing text files, including end-of-file detection loops 
Apply string manipulation 
Use debugging techniques to trace code execution and examine variable contents to detect and correct errors 
Create and conduct simple tests to confirm code meets design specification 
Document the tests performed and results achieved 
Design an algorithm in response to basic program specifications 
Develop the application or game to meet the program specification 
Test and confirm that application or game meets the initial specifications 

Forms

Assessment Cover Sheet

ICAPRG301A - Apply introductory programming techniques
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICAPRG301A - Apply introductory programming techniques

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: