Assessor Resource

ICTGAM301
Apply simple modelling techniques

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to develop, and refine, 3-D models using simple modelling techniques and appropriate software.

It applies to individuals who support the design, development, and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Clarify the requirements for, and purpose of, 3-D digital modelling techniques and refer to the production documentation, WHS requirements and roles of project team members

1.2 Clarify work-flow sequences in consultation with the relevant personnel, to ensure that production schedule deadlines are met

1.3 Select the software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied

1.4 Gather and analyse reference materials to help with the application of modelling techniques

2. Apply simple 3-D modelling techniques

2.1 Apply simple 3-D modelling techniques to create 3-D models

2.2 Use software features to block out models in order to determine the correct proportions related to reference materials

2.3 Manipulate software features to apply basic lighting and shaders to the models, as required

2.4 Ensure that the topology of the models allows for appropriate deformation, as required

2.5 Progressively refine, and check, the integrity of the models until they meet design requirements

2.6 Submit models to the relevant personnel for comment regarding whether production requirements have been met, and make final adjustments as required

2.7 Render and output the models in the required format, and submit to the relevant personnel by agreed deadlines

2.8 Make backup copies of files and complete workplace documentation, according to enterprise procedures

Evidence of the ability to:

clarify 3-D modelling requirements

create 3-D digital models that:

demonstrate the application of simple 3-D modelling techniques

demonstrate the efficient use of geometry and attention to detail

meet production documentation requirements

work collaboratively with the other members of the design and development team

meet deadlines.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

identify 3-D digital model design techniques

outline 3-D digital modelling techniques

outline the stages in the production process, from the initial concept through to the finished product

discuss the features of a range of delivery platforms

discuss geometry as it applies to the creation of realistic 3-D digital models

outline the issues and challenges of creating 3-D digital models

outline work health and safety (WHS) standards, as they relate to working for periods of time on computers

outline the roles and responsibilities of project team members in the relevant industry sector

discuss the use of scale, form, weight and volume in the design, and development, of 3-D digital models

discuss basic copyright issues associated with designing and creating 3-D models.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the production documentation

reference materials

computer hardware

industry software packages

games engines

file storage

enterprise policy about WHS requirements.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify work requirements

1.1 Clarify the requirements for, and purpose of, 3-D digital modelling techniques and refer to the production documentation, WHS requirements and roles of project team members

1.2 Clarify work-flow sequences in consultation with the relevant personnel, to ensure that production schedule deadlines are met

1.3 Select the software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied

1.4 Gather and analyse reference materials to help with the application of modelling techniques

2. Apply simple 3-D modelling techniques

2.1 Apply simple 3-D modelling techniques to create 3-D models

2.2 Use software features to block out models in order to determine the correct proportions related to reference materials

2.3 Manipulate software features to apply basic lighting and shaders to the models, as required

2.4 Ensure that the topology of the models allows for appropriate deformation, as required

2.5 Progressively refine, and check, the integrity of the models until they meet design requirements

2.6 Submit models to the relevant personnel for comment regarding whether production requirements have been met, and make final adjustments as required

2.7 Render and output the models in the required format, and submit to the relevant personnel by agreed deadlines

2.8 Make backup copies of files and complete workplace documentation, according to enterprise procedures

Evidence of the ability to:

clarify 3-D modelling requirements

create 3-D digital models that:

demonstrate the application of simple 3-D modelling techniques

demonstrate the efficient use of geometry and attention to detail

meet production documentation requirements

work collaboratively with the other members of the design and development team

meet deadlines.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

identify 3-D digital model design techniques

outline 3-D digital modelling techniques

outline the stages in the production process, from the initial concept through to the finished product

discuss the features of a range of delivery platforms

discuss geometry as it applies to the creation of realistic 3-D digital models

outline the issues and challenges of creating 3-D digital models

outline work health and safety (WHS) standards, as they relate to working for periods of time on computers

outline the roles and responsibilities of project team members in the relevant industry sector

discuss the use of scale, form, weight and volume in the design, and development, of 3-D digital models

discuss basic copyright issues associated with designing and creating 3-D models.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the production documentation

reference materials

computer hardware

industry software packages

games engines

file storage

enterprise policy about WHS requirements.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Clarify the requirements for, and purpose of, 3-D digital modelling techniques and refer to the production documentation, WHS requirements and roles of project team members 
Clarify work-flow sequences in consultation with the relevant personnel, to ensure that production schedule deadlines are met 
Select the software that best suits the type of production and delivery platform for which simple 3-D modelling techniques are being applied 
Gather and analyse reference materials to help with the application of modelling techniques 
Apply simple 3-D modelling techniques to create 3-D models 
Use software features to block out models in order to determine the correct proportions related to reference materials 
Manipulate software features to apply basic lighting and shaders to the models, as required 
Ensure that the topology of the models allows for appropriate deformation, as required 
Progressively refine, and check, the integrity of the models until they meet design requirements 
Submit models to the relevant personnel for comment regarding whether production requirements have been met, and make final adjustments as required 
Render and output the models in the required format, and submit to the relevant personnel by agreed deadlines 
Make backup copies of files and complete workplace documentation, according to enterprise procedures 

Forms

Assessment Cover Sheet

ICTGAM301 - Apply simple modelling techniques
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessor name:

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Assessment Record Sheet

ICTGAM301 - Apply simple modelling techniques

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: