Assessor Resource

ICTGAM302
Design and apply simple textures to digital art

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to assess, and select, textures and shaders to develop new textures and to apply them to digital art, including 3-D models.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Evidence of the ability to:

comprehend design requirements

complete texturing and shading tasks according to brief requirements

create and apply textures to digital art

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components to software and organisational requirements

develop textured, shaded and rendered models

integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss camera textures and filters that can be used to achieve shading and texturing effects

outline the features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

the scheduling of production activities

shading

texturing

describe how to interpret design, texturing, and shading briefs

discuss digital image capture, using cameras and scanners

describe shader attributes and their optimisation

describe shader and texture mapping, and projection

discuss texturing and shading requirements for games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the appropriate computer hardware, software and peripheral devices

models and scenes to be shaded and textured

style shots

rendering briefs or specifications

the schedules.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Clarify the design requirements, and plan the approach

1.1 Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client

1.2 Identify the design and technical constraints

1.3 Identify the software, media and file formats for digital imagery, texture production and manipulation

1.4 Identify the sequence of digital texturing activities in the production pipeline

1.5 Identify production workflow requirements, and develop the production pipeline to meet client requirements

2. Assess the existing textures and shaders for suitability

2.1 Establish the underlying surface characteristics of the 3-D model to be textured and shaded

2.2 Identify basic shaders and textures with surface characteristics

2.3 Identify suitable textures from the available texture libraries

2.4 Select shaders and textures for the assignment to model

2.5 Confirm that the selections are consistent with the brief and with client requirements

3. Determine shader attributes and assign to a 3-D model

3.1 Identify and select the attributes required to achieve the desired effects on 3-D models

3.2 Determine and confirm the requirements related to lighting and rendering

3.3 Use the appropriate methods and techniques to achieve the desired shading outcome

4. Acquire new textures

4.1 Identify the desired resolution for texture, prior to acquisition

4.2 Acquire textures from an online library

4.3 Capture real-world textures using digital means

4.4 Generate the texture, using art media, or digital paint software, and then save

4.5 Ensure that the resolution of the acquired texture meets resolution requirements

5. Generate procedural textures and create a texture map

5.1 Assess the nature of the surface topology

5.2 Identify the suitable types of 3-D projection

5.3 Apply geometry where necessary

5.4 Use algorithms to simulate natural patterns, where required

5.5 Determine the texture-mapping method

5.6 Determine the projection-mapping method

5.7 Adjust the parameters to achieve desired effects

6. Apply the texture to model

6.1 Apply the texture to the model

6.2 Layer and enhance the textures to achieve the desired effects

6.3 Apply lighting to test the reaction of the textures

6.4 Apply the textures to lights, in order to achieve specified effects

6.5 Adjust the textures to achieve the final effects

6.6 Complete test renders, and confirm the outcome with the client

7. Finalise the design

7.1 Present test renders to the client for approval

7.2 Make technical or design adjustments consistent with the feedback and with budgetary constraints

7.3 Finalise shading and texturing

7.4 Save and archive files in agreed formats and repository

Evidence of the ability to:

comprehend design requirements

complete texturing and shading tasks according to brief requirements

create and apply textures to digital art

use and optimise software components for best performance

adhere to system requirements related to file sizes and formats

store completed file components to software and organisational requirements

develop textured, shaded and rendered models

integrate texturing activities into the overall production pipeline.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss camera textures and filters that can be used to achieve shading and texturing effects

outline the features of software used for:

3-D modelling

appropriate file sizes and formats

digital image manipulation

lighting

rendering

scanning

the scheduling of production activities

shading

texturing

describe how to interpret design, texturing, and shading briefs

discuss digital image capture, using cameras and scanners

describe shader attributes and their optimisation

describe shader and texture mapping, and projection

discuss texturing and shading requirements for games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

the appropriate computer hardware, software and peripheral devices

models and scenes to be shaded and textured

style shots

rendering briefs or specifications

the schedules.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Interpret the brief to clarify design, texture generation, and the delivery requirements in consultation with the client 
Identify the design and technical constraints 
Identify the software, media and file formats for digital imagery, texture production and manipulation 
Identify the sequence of digital texturing activities in the production pipeline 
Identify production workflow requirements, and develop the production pipeline to meet client requirements 
Establish the underlying surface characteristics of the 3-D model to be textured and shaded 
Identify basic shaders and textures with surface characteristics 
Identify suitable textures from the available texture libraries 
Select shaders and textures for the assignment to model 
Confirm that the selections are consistent with the brief and with client requirements 
Identify and select the attributes required to achieve the desired effects on 3-D models 
Determine and confirm the requirements related to lighting and rendering 
Use the appropriate methods and techniques to achieve the desired shading outcome 
Identify the desired resolution for texture, prior to acquisition 
Acquire textures from an online library 
Capture real-world textures using digital means 
Generate the texture, using art media, or digital paint software, and then save 
Ensure that the resolution of the acquired texture meets resolution requirements 
Assess the nature of the surface topology 
Identify the suitable types of 3-D projection 
Apply geometry where necessary 
Use algorithms to simulate natural patterns, where required 
Determine the texture-mapping method 
Determine the projection-mapping method 
Adjust the parameters to achieve desired effects 
Apply the texture to the model 
Layer and enhance the textures to achieve the desired effects 
Apply lighting to test the reaction of the textures 
Apply the textures to lights, in order to achieve specified effects 
Adjust the textures to achieve the final effects 
Complete test renders, and confirm the outcome with the client 
Present test renders to the client for approval 
Make technical or design adjustments consistent with the feedback and with budgetary constraints 
Finalise shading and texturing 
Save and archive files in agreed formats and repository 

Forms

Assessment Cover Sheet

ICTGAM302 - Design and apply simple textures to digital art
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessor name:

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Assessment Record Sheet

ICTGAM302 - Design and apply simple textures to digital art

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

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