Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Prepare the traditional animation process, and the sequence of its component parts | 1.1 Describe the traditional animation process and its application in the production of quality 3-D animation 1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation 1.3 Identify the components that are essential to producing quality 3D animation |
2. Prepare scene layout and storyboarding techniques | 2.1 Describe and demonstrate the scene layout techniques used in traditional animation 2.2 Describe and demonstrate the storyboarding techniques used in traditional animation |
3. Nominate appropriate animation keys in a proposed animation sequence | 3.1 Describe the key animation process 3.2 Produce sample key drawings 3.3 Identify the criteria used for the selection of animation keys 3.4 Select the appropriate animation keys in a proposed animation sequence |
4. Create a short animation | 4.1 Produce shot animation key drawings 4.2 Produce line image recordings of drawings 4.3 Create a short, animated sequence |
5. Apply traditional animation principles to a 3-D animation | 5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software 5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media |
This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.
Twelve principles of animation must include: | anticipation appeal arcs exaggeration follow through and overlapping action secondary action slow in and slow out solid drawing squash and stretch staging straight ahead action and pose to pose timing. |
Evidence of the ability to:
create a short animation using traditional animation processes and a range of 3-D modelling and animation software.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
describe a production brief
discuss the use of animation keys
discuss the application of traditional animation processes to digital animation
outline the process for:
the development and recording of ideas
the production of 3-D animations
the production of a storyboard
the production of scene layout
filling media and paper-based assets
outline the principles of animation
discuss the scheduling of production components.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices.
Assessors must satisfy NVR/AQTF assessor requirements.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist