Assessor Resource

ICTGAM303
Review and apply the principles of animation

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to review the traditional animation process and design and produce 3-D animated sequences using modelling and animation software.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Prepare the traditional animation process, and the sequence of its component parts

1.1 Describe the traditional animation process and its application in the production of quality 3-D animation

1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation

1.3 Identify the components that are essential to producing quality 3D animation

2. Prepare scene layout and storyboarding techniques

2.1 Describe and demonstrate the scene layout techniques used in traditional animation

2.2 Describe and demonstrate the storyboarding techniques used in traditional animation

3. Nominate appropriate animation keys in a proposed animation sequence

3.1 Describe the key animation process

3.2 Produce sample key drawings

3.3 Identify the criteria used for the selection of animation keys

3.4 Select the appropriate animation keys in a proposed animation sequence

4. Create a short animation

4.1 Produce shot animation key drawings

4.2 Produce line image recordings of drawings

4.3 Create a short, animated sequence

5. Apply traditional animation principles to a 3-D animation

5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software

5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media

Evidence of the ability to:

create a short animation using traditional animation processes and a range of 3-D modelling and animation software.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe a production brief

discuss the use of animation keys

discuss the application of traditional animation processes to digital animation

outline the process for:

the development and recording of ideas

the production of 3-D animations

the production of a storyboard

the production of scene layout

filling media and paper-based assets

outline the principles of animation

discuss the scheduling of production components.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Prepare the traditional animation process, and the sequence of its component parts

1.1 Describe the traditional animation process and its application in the production of quality 3-D animation

1.2 Describe the twelve principles of animation and their application in the production of quality 3-D animation

1.3 Identify the components that are essential to producing quality 3D animation

2. Prepare scene layout and storyboarding techniques

2.1 Describe and demonstrate the scene layout techniques used in traditional animation

2.2 Describe and demonstrate the storyboarding techniques used in traditional animation

3. Nominate appropriate animation keys in a proposed animation sequence

3.1 Describe the key animation process

3.2 Produce sample key drawings

3.3 Identify the criteria used for the selection of animation keys

3.4 Select the appropriate animation keys in a proposed animation sequence

4. Create a short animation

4.1 Produce shot animation key drawings

4.2 Produce line image recordings of drawings

4.3 Create a short, animated sequence

5. Apply traditional animation principles to a 3-D animation

5.1 Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software

5.2 Save and store, or archive, an animated sequence onto appropriate equipment or media

This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.

Twelve principles of animation must include:

anticipation

appeal

arcs

exaggeration

follow through and overlapping action

secondary action

slow in and slow out

solid drawing

squash and stretch

staging

straight ahead action and pose to pose

timing.

Evidence of the ability to:

create a short animation using traditional animation processes and a range of 3-D modelling and animation software.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe a production brief

discuss the use of animation keys

discuss the application of traditional animation processes to digital animation

outline the process for:

the development and recording of ideas

the production of 3-D animations

the production of a storyboard

the production of scene layout

filling media and paper-based assets

outline the principles of animation

discuss the scheduling of production components.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to appropriate computer hardware, software and peripheral devices.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Describe the traditional animation process and its application in the production of quality 3-D animation 
Describe the twelve principles of animation and their application in the production of quality 3-D animation 
Identify the components that are essential to producing quality 3D animation 
Describe and demonstrate the scene layout techniques used in traditional animation 
Describe and demonstrate the storyboarding techniques used in traditional animation 
Describe the key animation process 
Produce sample key drawings 
Identify the criteria used for the selection of animation keys 
Select the appropriate animation keys in a proposed animation sequence 
Produce shot animation key drawings 
Produce line image recordings of drawings 
Create a short, animated sequence 
Produce a 3-D animated sequence, employing traditional animation principles, using 3-D modelling and animation software 
Save and store, or archive, an animated sequence onto appropriate equipment or media 

Forms

Assessment Cover Sheet

ICTGAM303 - Review and apply the principles of animation
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM303 - Review and apply the principles of animation

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: