Assessor Resource

ICTGAM401
Produce an interactive game

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to produce an interactive game using an industry standard authoring tool.

It applies to individuals who work in the game development industry and support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the game component assets

1.1 Obtain the project brief and documents

1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements

1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel

1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval

1.5 Determine the sequence for the development of a beta version prototype for testing game play

1.6 Create a schedule for production and testing

1.7 Determine the strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools, and a make a selection

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concepts and play requirements

2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes

2.4 Select the game-engine software

3. Use game-engine software

3.1 Load a game engine, including sound and game play

3.2 Create a new file for the specified task, and name appropriately

3.3 Display and use the tools and features of the software relevant to the game production process

3.4 Create a custom code to achieve a unique function

4. Create a game-play sequence and prototype

4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements

4.2 Create and check the game-play elements, according to creative and technical requirements

4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements

4.4 Export to the game engine and create a prototype

4.5 Save the file formats and identify for specified purpose

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product

6. Transform prototype into a final proof-of- concept prototype

6.1 Make necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Save into specified storage systems

Evidence of the ability to:

apply a variety of strategies for game trialling and testing

create a game using original and innovative approaches

implement game development and production strategies

maintain the integrity of the design brief and game design document.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe basic programming techniques

discuss the capabilities, and constraints, of game engines

identify current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development

explain risk and critical path management, relevant to interactive game development

outline the game production, testing and trialling process

discuss the process of evaluating game prototypes from technical, design and game play perspectives.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

project briefs

relevant organisational documentation

game-production assets

technical specifications

industry-standard computer hardware, software, and peripheral devices appropriate for interactive games development.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the game component assets

1.1 Obtain the project brief and documents

1.2 Identify the technical specifications and game-production assets, required to meet creative and production requirements

1.3 Discuss formats of assets, and issues of asset integration, with appropriate personnel

1.4 Save all digital assets in the appropriate format for inclusion, and store for retrieval

1.5 Determine the sequence for the development of a beta version prototype for testing game play

1.6 Create a schedule for production and testing

1.7 Determine the strategies for monitoring production progress against the schedule

2. Identify the capability of game-engine software and tools, and a make a selection

2.1 Identify and review the range of industry standard game-engine software and development tools available

2.2 Assess the software and tools related to specified game concepts and play requirements

2.3 Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes

2.4 Select the game-engine software

3. Use game-engine software

3.1 Load a game engine, including sound and game play

3.2 Create a new file for the specified task, and name appropriately

3.3 Display and use the tools and features of the software relevant to the game production process

3.4 Create a custom code to achieve a unique function

4. Create a game-play sequence and prototype

4.1 Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements

4.2 Create and check the game-play elements, according to creative and technical requirements

4.3 Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements

4.4 Export to the game engine and create a prototype

4.5 Save the file formats and identify for specified purpose

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product

5.3 Discuss and agree on required changes

5.4 Assist, if required, in tests and user trials

5.5 Evaluate feedback from user trials

5.6 Confirm the endorsement from the relevant personnel to develop the prototype into a complete product

6. Transform prototype into a final proof-of- concept prototype

6.1 Make necessary changes, as indicated by user trials

6.2 Integrate all game elements, as required by specifications

6.3 Make final checks to ensure that all sequences conform to the navigation design

6.4 Save into specified storage systems

Evidence of the ability to:

apply a variety of strategies for game trialling and testing

create a game using original and innovative approaches

implement game development and production strategies

maintain the integrity of the design brief and game design document.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe basic programming techniques

discuss the capabilities, and constraints, of game engines

identify current game-play hardware and software products

outline the technical constraints that hardware and software impose on design and development

explain risk and critical path management, relevant to interactive game development

outline the game production, testing and trialling process

discuss the process of evaluating game prototypes from technical, design and game play perspectives.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

project briefs

relevant organisational documentation

game-production assets

technical specifications

industry-standard computer hardware, software, and peripheral devices appropriate for interactive games development.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain the project brief and documents 
Identify the technical specifications and game-production assets, required to meet creative and production requirements 
Discuss formats of assets, and issues of asset integration, with appropriate personnel 
Save all digital assets in the appropriate format for inclusion, and store for retrieval 
Determine the sequence for the development of a beta version prototype for testing game play 
Create a schedule for production and testing 
Determine the strategies for monitoring production progress against the schedule 
Identify and review the range of industry standard game-engine software and development tools available 
Assess the software and tools related to specified game concepts and play requirements 
Discuss considerations for the selection of game-engine software with relevant personnel, to ensure that the selection will meet specified outcomes 
Select the game-engine software 
Load a game engine, including sound and game play 
Create a new file for the specified task, and name appropriately 
Display and use the tools and features of the software relevant to the game production process 
Create a custom code to achieve a unique function 
Import and assemble game-play assets in the appropriate sequence, according to creative and technical requirements 
Create and check the game-play elements, according to creative and technical requirements 
Test and run the game-play sequence as a presentation, to ensure that the sequence meets creative, production and technical requirements 
Export to the game engine and create a prototype 
Save the file formats and identify for specified purpose 
Demonstrate the initial prototype to relevant personnel 
Evaluate against criteria, including the achievement of a creative and user-friendly product 
Discuss and agree on required changes 
Assist, if required, in tests and user trials 
Evaluate feedback from user trials 
Confirm the endorsement from the relevant personnel to develop the prototype into a complete product 
Make necessary changes, as indicated by user trials 
Integrate all game elements, as required by specifications 
Make final checks to ensure that all sequences conform to the navigation design 
Save into specified storage systems 

Forms

Assessment Cover Sheet

ICTGAM401 - Produce an interactive game
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

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Assessment Record Sheet

ICTGAM401 - Produce an interactive game

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: