List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Analyse and document, the methodology relating to various computer game genres | 1.1 Review game-play elements in an example of a chosen, or given, game genre 1.2 Identify the objectives of play in an example of a chosen, or given, game genre |
2. Interpret consumer demographics for various games products | 2.1 Identify the target markets for various types of games 2.2 Interpret the choices and patterns of buyers and players 2.3 Review the social, emotional, and cognitive aspects of contemporary interactive game play |
3. Review the historical aspects of game-play and game design | 3.1 Review and describe the history of the games industry 3.2 Review the game play, and design, for non-computer based games 3.3 Review the uses of games in commercial, industrial, education, military training, and therapeutic and assessment contexts |
4. Identify industry game-design principles | 4.1 Research and identify current industry game-design principles 4.2 Identify the game-design principles for a chosen or given game |
5. Outline the development of a computer game | 5.1 Outline the game design and play strategies 5.2 Outline the technical limitations, and constraints, of current hardware and software |
Evidence of the ability to:
determine the methodology used for games genres
differentiate game genres
identify the consumer demographic for games products
differentiate game design and play principles
prepare an outline of a game design according to industry and organisational requirements.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
describe 3-D digital model design techniques
outline procedures and processes for computer game development
identify current game-play hardware and software products
outline the technical constraints that hardware and software impose on design and development.
Gather evidence to demonstrate consistent performance in Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
the internet
computer hardware and software appropriate for researching games and the games industry.
Assessors must satisfy NVR/AQTF assessor requirements.