List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Conduct research on AI strategies | 1.1 Describe the terminology involved in AI, as it relates to games and the game industry 1.2 Identify and analyse the range of AI path-finding strategies, including the appropriate genre and environments, and how they influence design and development 1.3 Discuss AI strategies and ideas, and collaborate as required, with the relevant personnel to ensure the contribution of a range of ideas and creative solutions, and to fulfil the requirements of the brief 1.4 Organise research and findings for use by relevant personnel throughout the development process, updating as required |
2. Design an AI strategy for games | 2.1 Generate a range of possible goals and actions, and other factors in the design of an AI non-player character (NPC) 2.2 Select the AI strategies for NPCs for the game design that are technically feasible, respond to the brief, and provide creative solutions to all design issues 2.3 Continuously reflect on, and assess, AI strategies for implications regarding the budget, timeline, technical feasibility, and suitability for the brief |
3. Implement an AI strategy | 3.1 Implement a path-finding algorithm in a game 3.2 Implement an NPC AI strategy in a game |
4. Evaluate the game, based on NPC AI | 4.1 Review the game design, and AI strategies, for the fulfilment of the design brief 4.2 Discuss and confirm additional requirements, or modifications, to the game design with the relevant personnel, and undertake any necessary amendments |
Evidence of the ability to:
identify and analyse artificial intelligence (AI) strategies for appropriateness to a game development brief
design a feasible AI strategy for a game
implement path finding algorithms and non-player character AI strategies in a game
review and evaluate an AI strategy for a game.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
outline the implications of basic path-finding algorithms on game development
list and define the major AI terms used in the game industry
outline the development process for creating AI strategies for non-player characters (NPCs) in a game
describe the application of object-oriented programming practices
describe the overall architecture of a game engine.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
research tools including the internet
path-finding libraries
development tools to implement AI strategies
game design specifications and documentation.
Assessors must satisfy NVR/AQTF assessor requirements.