List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify the commonly used visual design components for games and interactive media | 1.1 Obtain the project brief and documents 1.2 Identify the features of visual design components for games and interactive media 1.3 Discuss design considerations for an interactive visual design component with relevant personnel |
2. Identify the graphics software packages used for visual design | 2.1 Identify and review the range of industry-standard graphics software available 2.2 Assess the software related to visual design component requirements 2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel 2.4 Select the graphics software package |
3. Use graphics software | 3.1 Run the graphics software and become familiar with the interface 3.2 Create new files and organise a file structure 3.3 Learn the tools and features used to create visual design components |
4. Create the visual design components for a game and interactive media | 4.1 Design a basic graphical user interface (GUI) for a game and interactive media 4.2 Consider the interaction processes of GUI elements 4.3 Document the design and programming requirements needed to implement the GUI 4.4 Use graphics software to create visual design components to be used for the GUI |
5. Evaluate the implementation | 5.1 Demonstrate the component to relevant personnel 5.2 Evaluate the usability of the design components 5.3 Reflect on possible changes to improve the visual design and interactivity of the components |
Evidence of the ability to:
demonstrate original approaches to the creative developmentof a graphical user interface (GUI)
implement game development and production strategies
maintain the integrity of the design brief
develop concept art and design specifications for splash screens, start screens and game field screens, consistent with a design brief
develop technical specifications for visual design components and overall usability
implement and evaluate a working GUI with basic functionalities.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
outline the principles of GUI design and related programming techniques
list the human resources required in the process of creating visual design components
list technology requirements and outline technical constraints that they impose on design and development
discuss techniques for applying concept development skills
discuss techniques for applying concept visualisation skills.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
a design brief
computer hardware, software, and peripheral devices suitable for games development
games engines
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.