Assessor Resource

ICTGAM406
Create visual design components for interactive games

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to create visual design components for games and interactive media using industry standard authoring tools.

It applies to individuals who contribute who support the design, development, and programming of digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of visual design components for games and interactive media

1.3 Discuss design considerations for an interactive visual design component with relevant personnel

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the tools and features used to create visual design components

4. Create the visual design components for a game and interactive media

4.1 Design a basic graphical user interface (GUI) for a game and interactive media

4.2 Consider the interaction processes of GUI elements

4.3 Document the design and programming requirements needed to implement the GUI

4.4 Use graphics software to create visual design components to be used for the GUI

5. Evaluate the implementation

5.1 Demonstrate the component to relevant personnel

5.2 Evaluate the usability of the design components

5.3 Reflect on possible changes to improve the visual design and interactivity of the components

Evidence of the ability to:

demonstrate original approaches to the creative developmentof a graphical user interface (GUI)

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for splash screens, start screens and game field screens, consistent with a design brief

develop technical specifications for visual design components and overall usability

implement and evaluate a working GUI with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the principles of GUI design and related programming techniques

list the human resources required in the process of creating visual design components

list technology requirements and outline technical constraints that they impose on design and development

discuss techniques for applying concept development skills

discuss techniques for applying concept visualisation skills.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

a design brief

computer hardware, software, and peripheral devices suitable for games development

games engines

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the commonly used visual design components for games and interactive media

1.1 Obtain the project brief and documents

1.2 Identify the features of visual design components for games and interactive media

1.3 Discuss design considerations for an interactive visual design component with relevant personnel

2. Identify the graphics software packages used for visual design

2.1 Identify and review the range of industry-standard graphics software available

2.2 Assess the software related to visual design component requirements

2.3 Discuss the technical specifications for rendering and editing processes with relevant personnel

2.4 Select the graphics software package

3. Use graphics software

3.1 Run the graphics software and become familiar with the interface

3.2 Create new files and organise a file structure

3.3 Learn the tools and features used to create visual design components

4. Create the visual design components for a game and interactive media

4.1 Design a basic graphical user interface (GUI) for a game and interactive media

4.2 Consider the interaction processes of GUI elements

4.3 Document the design and programming requirements needed to implement the GUI

4.4 Use graphics software to create visual design components to be used for the GUI

5. Evaluate the implementation

5.1 Demonstrate the component to relevant personnel

5.2 Evaluate the usability of the design components

5.3 Reflect on possible changes to improve the visual design and interactivity of the components

Evidence of the ability to:

demonstrate original approaches to the creative developmentof a graphical user interface (GUI)

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for splash screens, start screens and game field screens, consistent with a design brief

develop technical specifications for visual design components and overall usability

implement and evaluate a working GUI with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the principles of GUI design and related programming techniques

list the human resources required in the process of creating visual design components

list technology requirements and outline technical constraints that they impose on design and development

discuss techniques for applying concept development skills

discuss techniques for applying concept visualisation skills.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

a design brief

computer hardware, software, and peripheral devices suitable for games development

games engines

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain the project brief and documents 
Identify the features of visual design components for games and interactive media 
Discuss design considerations for an interactive visual design component with relevant personnel 
Identify and review the range of industry-standard graphics software available 
Assess the software related to visual design component requirements 
Discuss the technical specifications for rendering and editing processes with relevant personnel 
Select the graphics software package 
Run the graphics software and become familiar with the interface 
Create new files and organise a file structure 
Learn the tools and features used to create visual design components 
Design a basic graphical user interface (GUI) for a game and interactive media 
Consider the interaction processes of GUI elements 
Document the design and programming requirements needed to implement the GUI 
Use graphics software to create visual design components to be used for the GUI 
Demonstrate the component to relevant personnel 
Evaluate the usability of the design components 
Reflect on possible changes to improve the visual design and interactivity of the components 

Forms

Assessment Cover Sheet

ICTGAM406 - Create visual design components for interactive games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM406 - Create visual design components for interactive games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: