Assessor Resource

ICTGAM407
Write scripts for interactive games

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to develop, write and test scripts and related content for interactive games.

It applies to individuals who contribute and support the design, development, and programming of digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify story components

1.1 Identify creative concepts for the script

1.2 Identify game genres and story components for script development

2. Develop script components

2.1 Develop a script structure consistent with the genre and the game design brief

2.2 Develop script components for the main plot, background stories, and level or mission stories consistent with the genre and game design brief

3. Write a draft script

3.1 Write a script synopsis

3.2 Write a draft script for the main characters and their interactions using the structure and components previously determined, according to the brief

3.3 Write a draft script for background stories and level/mission stories using the previously determined structure and components, according to the brief

3.4 Develop character and narrator dialogue

3.5 Initiate storyboards for draft scripts in the required format

4. Review the script based on feedback

4.1 Present the synopsis and storyboards to the client and the relevant personnel for feedback

4.2 Collate, and respond to, comments and feedback

4.3 Revise scripts and storyboards consistent with feedback

4.4 Undertake focus testing with the intended audience

5. Write the final script

5.1 Collate, and respond to, comments and feedback from focus testing

5.2 Rewrite the script synopsis where required

5.3 Rewrite the script or dialogue where required

5.4 Initiate revised storyboards where required

5.5 Present the final script in agreed format to the client and colleagues

Evidence of the ability to:

identify the key components of the story

develop the script structure and components

write scripts consistent with the game design brief and client requirements

communicate and liaise with the relevant personnel to review scripts

prepare a final script and present to the client.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss budgeting and scheduling considerations for game development

discuss the components that drive script narrative and engage the target audience

describe the contribution of script writing to narrative development and engaging game play

outline focus testing processes and procedures

discuss game genres and narrative structures

list industry formats for game scripts

outline research methods for:

keeping abreast of competitors’ work in developing stories and scripts for games

obtaining factual information as a basis for character, location and narrative development

locating the owners of copyright and intellectual property used in the development of games

describing script structures and character profiling for interactive games

discussing scriptwriting techniques and the requirements for interactive games

identifying procedures for seeking permission from copyright owners for the use of protected elements in scripts

describing different storyboarding techniques.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

reference materials for scriptwriting

the internet for research purposes

a range of state-of-the-art computer games, across all platforms and genres

a range of games consoles and hand-held game devices, computer hardware, software, and peripheral devices

games engines.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify story components

1.1 Identify creative concepts for the script

1.2 Identify game genres and story components for script development

2. Develop script components

2.1 Develop a script structure consistent with the genre and the game design brief

2.2 Develop script components for the main plot, background stories, and level or mission stories consistent with the genre and game design brief

3. Write a draft script

3.1 Write a script synopsis

3.2 Write a draft script for the main characters and their interactions using the structure and components previously determined, according to the brief

3.3 Write a draft script for background stories and level/mission stories using the previously determined structure and components, according to the brief

3.4 Develop character and narrator dialogue

3.5 Initiate storyboards for draft scripts in the required format

4. Review the script based on feedback

4.1 Present the synopsis and storyboards to the client and the relevant personnel for feedback

4.2 Collate, and respond to, comments and feedback

4.3 Revise scripts and storyboards consistent with feedback

4.4 Undertake focus testing with the intended audience

5. Write the final script

5.1 Collate, and respond to, comments and feedback from focus testing

5.2 Rewrite the script synopsis where required

5.3 Rewrite the script or dialogue where required

5.4 Initiate revised storyboards where required

5.5 Present the final script in agreed format to the client and colleagues

Evidence of the ability to:

identify the key components of the story

develop the script structure and components

write scripts consistent with the game design brief and client requirements

communicate and liaise with the relevant personnel to review scripts

prepare a final script and present to the client.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

discuss budgeting and scheduling considerations for game development

discuss the components that drive script narrative and engage the target audience

describe the contribution of script writing to narrative development and engaging game play

outline focus testing processes and procedures

discuss game genres and narrative structures

list industry formats for game scripts

outline research methods for:

keeping abreast of competitors’ work in developing stories and scripts for games

obtaining factual information as a basis for character, location and narrative development

locating the owners of copyright and intellectual property used in the development of games

describing script structures and character profiling for interactive games

discussing scriptwriting techniques and the requirements for interactive games

identifying procedures for seeking permission from copyright owners for the use of protected elements in scripts

describing different storyboarding techniques.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

reference materials for scriptwriting

the internet for research purposes

a range of state-of-the-art computer games, across all platforms and genres

a range of games consoles and hand-held game devices, computer hardware, software, and peripheral devices

games engines.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify creative concepts for the script 
Identify game genres and story components for script development 
Develop a script structure consistent with the genre and the game design brief 
Develop script components for the main plot, background stories, and level or mission stories consistent with the genre and game design brief 
Write a script synopsis 
Write a draft script for the main characters and their interactions using the structure and components previously determined, according to the brief 
Write a draft script for background stories and level/mission stories using the previously determined structure and components, according to the brief 
Develop character and narrator dialogue 
Initiate storyboards for draft scripts in the required format 
Present the synopsis and storyboards to the client and the relevant personnel for feedback 
Collate, and respond to, comments and feedback 
Revise scripts and storyboards consistent with feedback 
Undertake focus testing with the intended audience 
Collate, and respond to, comments and feedback from focus testing 
Rewrite the script synopsis where required 
Rewrite the script or dialogue where required 
Initiate revised storyboards where required 
Present the final script in agreed format to the client and colleagues 

Forms

Assessment Cover Sheet

ICTGAM407 - Write scripts for interactive games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

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Result: Competent Not yet competent

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Assessment Record Sheet

ICTGAM407 - Write scripts for interactive games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

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