Assessor Resource

ICTGAM408
Use 3-D animation interface and toolsets

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to investigate, customise, and use 3-D animation software interfaces and toolsets.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Locate and identify the 3D application navigation controls

1.1 Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport

1.2 Identify the methods of use for navigation, keyboard hotkeys and input procedures to improve user performance

2. Locate and identify the 3D animation toolsets

2.1 Identify the common toolsets of 3-D animation software

2.2 Identify and analyse the 3-D application menus, and specific category types

2.3 Use common 3-D application transformation types

2.4 Select and use, common 3-D application-specific toolset types

3. Select and clarify appropriate menu categories for requirements

3.1 Associate the menu categories as required for specific tasks

3.2 Consult with the relevant personnel, and use application hotkeys for superior application interaction

4. Initiate and use application-support materials

4.1 Identify and research the range of reference material available for use in creating 3-D animation and digital effects

4.2 Present the reference material for use in the 3-D animation process

4.3 Identify the native application support procedures

4.4 Access support documents and help files, through hotkey and application menus

4.5 In consultation with the relevant personnel, use support material as required

5. Identify and plan 3-D application import and export procedures

5.1 Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting

5.2 Discuss, and use, application project configuration procedures with the relevant personnel

5.3 Prepare and create projects as required

6. Identify and use application feedback

6.1 Discuss user application feedback with the relevant personnel

6.2 Use application feedback to troubleshoot error scenarios, as required

6.3 Use feedback with inbuilt support documentation, as required

7. Customise application interface

7.1 Identify variation of user interface windows and panels configurations

7.2 Use the custom interface for specific requirements based on toolset procedural needs

Evidence of the ability to:

interact and navigate with 3-D application interface and toolsets

manage files to protocols

execute and use 3-D application native support

use 3-D application user feedback

configure custom panels and window configurations.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline 3-D animation production protocols

describe the contents and application of a production brief

outline the process for the development and recording of ideas

outline the protocols for filing media assets

outline fundamental research principles

discuss the principles of design and colour for use in 3-D animation and digital effects environments

outline the procedures for producing a storyboard and script

discuss the technical constraints that hardware and software impose on graphics requirements and creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

reference materials

appropriate computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Locate and identify the 3D application navigation controls

1.1 Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport

1.2 Identify the methods of use for navigation, keyboard hotkeys and input procedures to improve user performance

2. Locate and identify the 3D animation toolsets

2.1 Identify the common toolsets of 3-D animation software

2.2 Identify and analyse the 3-D application menus, and specific category types

2.3 Use common 3-D application transformation types

2.4 Select and use, common 3-D application-specific toolset types

3. Select and clarify appropriate menu categories for requirements

3.1 Associate the menu categories as required for specific tasks

3.2 Consult with the relevant personnel, and use application hotkeys for superior application interaction

4. Initiate and use application-support materials

4.1 Identify and research the range of reference material available for use in creating 3-D animation and digital effects

4.2 Present the reference material for use in the 3-D animation process

4.3 Identify the native application support procedures

4.4 Access support documents and help files, through hotkey and application menus

4.5 In consultation with the relevant personnel, use support material as required

5. Identify and plan 3-D application import and export procedures

5.1 Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting

5.2 Discuss, and use, application project configuration procedures with the relevant personnel

5.3 Prepare and create projects as required

6. Identify and use application feedback

6.1 Discuss user application feedback with the relevant personnel

6.2 Use application feedback to troubleshoot error scenarios, as required

6.3 Use feedback with inbuilt support documentation, as required

7. Customise application interface

7.1 Identify variation of user interface windows and panels configurations

7.2 Use the custom interface for specific requirements based on toolset procedural needs

Evidence of the ability to:

interact and navigate with 3-D application interface and toolsets

manage files to protocols

execute and use 3-D application native support

use 3-D application user feedback

configure custom panels and window configurations.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline 3-D animation production protocols

describe the contents and application of a production brief

outline the process for the development and recording of ideas

outline the protocols for filing media assets

outline fundamental research principles

discuss the principles of design and colour for use in 3-D animation and digital effects environments

outline the procedures for producing a storyboard and script

discuss the technical constraints that hardware and software impose on graphics requirements and creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

reference materials

appropriate computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Using chosen 3-D modelling and animation software, identify a range of 3-D navigation types, including panning, zooming and rotating around the viewport 
Identify the methods of use for navigation, keyboard hotkeys and input procedures to improve user performance 
Identify the common toolsets of 3-D animation software 
Identify and analyse the 3-D application menus, and specific category types 
Use common 3-D application transformation types 
Select and use, common 3-D application-specific toolset types 
Associate the menu categories as required for specific tasks 
Consult with the relevant personnel, and use application hotkeys for superior application interaction 
Identify and research the range of reference material available for use in creating 3-D animation and digital effects 
Present the reference material for use in the 3-D animation process 
Identify the native application support procedures 
Access support documents and help files, through hotkey and application menus 
In consultation with the relevant personnel, use support material as required 
Discuss with relevant personnel application file-management procedure types, including opening, importing, saving and exporting 
Discuss, and use, application project configuration procedures with the relevant personnel 
Prepare and create projects as required 
Discuss user application feedback with the relevant personnel 
Use application feedback to troubleshoot error scenarios, as required 
Use feedback with inbuilt support documentation, as required 
Identify variation of user interface windows and panels configurations 
Use the custom interface for specific requirements based on toolset procedural needs 

Forms

Assessment Cover Sheet

ICTGAM408 - Use 3-D animation interface and toolsets
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I declare that the assessment tasks submitted for this unit are my own work.

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Assessment Record Sheet

ICTGAM408 - Use 3-D animation interface and toolsets

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Assessment task 1: [title] Result: Competent Not yet competent

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Overall assessment result: Competent Not yet competent

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