Assessor Resource

ICTGAM409
Create 3-D characters for interactive games

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to design and build 3-D characters for commercial games.

It applies to individuals who support the design, development and implementation of the 3D characters of digital games, as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse the characters

1.1 Determine and agree on the style of characters, according to the client requirements

1.2 Determine and agree on, the character type and profile

1.3 Determine and agree on, the character role and name

1.4 Determine and agree on, the character animations required for implementation into game systems

1.5 Compare the animations with the analysis criteria

2. Design the characters

2.1 Develop a concept illustration for the character

2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

2.3 Develop character schematics based on feedback, and submit to the client for approval

3. Develop the character models

3.1 Construct a 3-D character model on a turntable, based on the character schematics

3.2 Construct 3-D costumes, tools and accessories for the character model

3.3 Shade, texture and light, the completed character model

3.4 Implement joints, vertex weighting and character rig, to a 3-D character model

3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

3.7 Submit to the client for approval

Evidence of the ability to:

develop and realise the characters for games, using 2-D and 3-D software applications

develop character designs that comply with the games design brief, and the client requirements

develop the character designs

test responses to the character designs for aesthetic suitability with the intended audience, and act on the feedback.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the features of 3-D software packages used to create 3-D character models for games

interpret the game design briefs

discuss the methods of 3-D character modelling, within the technical parameters and constraints of game development

discuss the technical limitations for the creation of 3-D character models for games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

character reference materials, such as models, illustrations, art and design books, and character photographs

a range of state-of-the-art games, across all platforms and genres

a range of the latest consoles and hand-held game devices

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and analyse the characters

1.1 Determine and agree on the style of characters, according to the client requirements

1.2 Determine and agree on, the character type and profile

1.3 Determine and agree on, the character role and name

1.4 Determine and agree on, the character animations required for implementation into game systems

1.5 Compare the animations with the analysis criteria

2. Design the characters

2.1 Develop a concept illustration for the character

2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience

2.3 Develop character schematics based on feedback, and submit to the client for approval

3. Develop the character models

3.1 Construct a 3-D character model on a turntable, based on the character schematics

3.2 Construct 3-D costumes, tools and accessories for the character model

3.3 Shade, texture and light, the completed character model

3.4 Implement joints, vertex weighting and character rig, to a 3-D character model

3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval

3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief

3.7 Submit to the client for approval

Evidence of the ability to:

develop and realise the characters for games, using 2-D and 3-D software applications

develop character designs that comply with the games design brief, and the client requirements

develop the character designs

test responses to the character designs for aesthetic suitability with the intended audience, and act on the feedback.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the features of 3-D software packages used to create 3-D character models for games

interpret the game design briefs

discuss the methods of 3-D character modelling, within the technical parameters and constraints of game development

discuss the technical limitations for the creation of 3-D character models for games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

character reference materials, such as models, illustrations, art and design books, and character photographs

a range of state-of-the-art games, across all platforms and genres

a range of the latest consoles and hand-held game devices

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Determine and agree on the style of characters, according to the client requirements 
Determine and agree on, the character type and profile 
Determine and agree on, the character role and name 
Determine and agree on, the character animations required for implementation into game systems 
Compare the animations with the analysis criteria 
Develop a concept illustration for the character 
Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience 
Develop character schematics based on feedback, and submit to the client for approval 
Construct a 3-D character model on a turntable, based on the character schematics 
Construct 3-D costumes, tools and accessories for the character model 
Shade, texture and light, the completed character model 
Implement joints, vertex weighting and character rig, to a 3-D character model 
Develop animation blocking and in-betweens, in consultation with animation personnel for their approval 
Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief 
Submit to the client for approval 

Forms

Assessment Cover Sheet

ICTGAM409 - Create 3-D characters for interactive games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM409 - Create 3-D characters for interactive games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: