List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and analyse the characters | 1.1 Determine and agree on the style of characters, according to the client requirements 1.2 Determine and agree on, the character type and profile 1.3 Determine and agree on, the character role and name 1.4 Determine and agree on, the character animations required for implementation into game systems 1.5 Compare the animations with the analysis criteria |
2. Design the characters | 2.1 Develop a concept illustration for the character 2.2 Conduct focus testing of the concept illustration with the client, and with representatives of the target market audience 2.3 Develop character schematics based on feedback, and submit to the client for approval |
3. Develop the character models | 3.1 Construct a 3-D character model on a turntable, based on the character schematics 3.2 Construct 3-D costumes, tools and accessories for the character model 3.3 Shade, texture and light, the completed character model 3.4 Implement joints, vertex weighting and character rig, to a 3-D character model 3.5 Develop animation blocking and in-betweens, in consultation with animation personnel for their approval 3.6 Compare the 3-D models and animations to the original concept illustration, for verification of quality and conformity to the brief 3.7 Submit to the client for approval |
Evidence of the ability to:
develop and realise the characters for games, using 2-D and 3-D software applications
develop character designs that comply with the games design brief, and the client requirements
develop the character designs
test responses to the character designs for aesthetic suitability with the intended audience, and act on the feedback.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
outline the features of 3-D software packages used to create 3-D character models for games
interpret the game design briefs
discuss the methods of 3-D character modelling, within the technical parameters and constraints of game development
discuss the technical limitations for the creation of 3-D character models for games.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
character reference materials, such as models, illustrations, art and design books, and character photographs
a range of state-of-the-art games, across all platforms and genres
a range of the latest consoles and hand-held game devices
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.