List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Define human-computer hardware interface devices | 1.1 Identify standard human-computer interaction devices 1.2 Identify game-specific human-computer interaction devices and the common controls used in their implementation |
2. Research common event-handling systems | 2.1 Identify and review industry-standard event-handling systems used in application libraries 2.2 Create an application, accessing and using technologies, and showcasing captured events from hardware devices 2.3 Consider the human-computer interaction device selection |
3. Research commonly used graphical user interface (GUI) widget sets | 3.1 Identify common widgets and their usage within an application environment 3.2 Identify and review industry-standard graphical user interface libraries, and their relevancy within game engine software 3.3 Consider the selection of widgets within a game heads-up display (HUD) 3.4 Use human-computer interface devices and event-handling call-backs in the creation of an application, showcasing the captured events with GUI widgets |
4. Design a simple media software device | 4.1 Design a prototype for the development of a custom user interface widget to be used within a game heads up display environment 4.2 Select GUI software for implementation and discuss the ramifications of the selection |
5. Build and implement a simple media software device | 5.1 Integrate all custom widget elements, as required by the prototype specifications 5.2 Make final checks to ensure that the functionality conforms to the original design 5.3 Save into specified storage systems |
Evidence of the ability to:
define hardware and software requirements for the human-computer interaction environment
research event handling systems and graphic user interfaces (GUI)
design a simple application, using correct methods of hardware event handling, within the context of a video game environment
produce a custom control for use within a large project
present a completed project on time.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain programming techniques appropriate to interactive media
define specific terminology used by computer game developers
describe common human-computer interaction devices and their application
describe common widgets and their usage
define a ‘heads-up display’
outline the technical constraints that hardware and software impose on design and development.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.