List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and document game audio requirements | 1.1 Explore the evolution of audio hardware and audio formats 1.2 Provide a historical perspective on how audio has become integrated into computer games 1.3 Identify current trends and consider their impact on the future of game audio |
2. Research and document the use of audio in computer games | 2.1 Identify the different methods for using audio in computer games 2.2 Explore the role of music in creating mood and atmosphere 2.3 Explain how sound effects and vocals are used within computer games |
3. Source existing sound effects, music tracks and voice recordings | 3.1 Find sources of sound effects, music tracks and voice recordings 3.2 Create and maintain a small collection of audio assets 3.3 Identify the different audio formats 3.4 Differentiate between compressed and uncompressed audio formats 3.5 Identify the different genres of music 3.6 Develop an awareness of audio copyright laws and royalty-free audio |
4. Record and manipulate audio for a game | 4.1 Record character voices, music and sound effects 4.2 Develop a sound track for a game using audio-editing 4.3 Use audio-editing software to rearrange audio samples, and apply audio effects 4.4 Select an appropriate sample format and bit rate 4.5 Normalise the audio samples to make volume uniform 4.6 Trim the audio samples 4.7 Apply the audio effects 4.8 Export audio to a suitable format |
5. Create sound effects or music for a game | 5.1 Identify digital sound waveforms 5.2 Apply basic music theory to simple music-creation tool 5.3 Determine the suitable musical notation 5.4 Identify and use musical creation tools 5.5 Compose a simple piece of music for a game 5.6 Create various sound effects for a game |
6. Research audioprogramming libraries | 6.1 Compare and contrast the functional capabilities of audio-programming libraries 6.2 Explore the use of channels and mixing |
7. Integrate sound, music and vocals into a computer game | 7.1 Play a mixture of cached and streaming audio sources 7.2 Integrate the sound effects in response to different events 7.3 Incorporate the ambient music into sections of the computer game 7.4 Locate and play the positional audio sources |
Evidence of the ability to:
research game audio requirements
locate and obtain suitable audio resources
record and manipulate audio
generate sound effects
compose simple music tracks for a game
use audio programming libraries in a game.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
describe audio-editing tools
discuss and explain different audio formats and their application to games
discuss and explain the capabilities of audio-programming libraries
explain copyright as it applies to audio recordings
discuss music-creation tools and their relation to music theory.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
appropriate computer hardware, software and peripheral devices
digital audio editing software
games engines and file storage
copyright and intellectual property legislation.
Assessors must satisfy NVR/AQTF assessor requirements.