List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and analyse brief requirements | 1.1 Interpret the brief and clarify the design requirements, in consultation with the client 1.2 Identify the design, technical constraints and innovative features of the environments 1.3 Identify the software, media and file formats for digital imagery 1.4 Identify the production workflow requirements, and develop the production pipeline to meet client requirements |
2. Design and visualise the environment | 2.1 Develop the concept illustration for the environment, consistent with the game genre 2.2 Conduct focus testing of the concept illustration with the client and the representatives of the target market audience 2.3 Submit to the client for approval and feedback 2.4 Make adjustments to the concept illustration, based on comment and feedback |
3. Verify and validate the environment | 3.1 Create an environment prototype according to the design brief, guidelines, and feedback on the concept illustration 3.2 Conduct focus testing and seek recommendations for the further enhancement of the documented environment prototype 3.3 Make adjustments to the environment prototype, based on comment and feedback 3.4 Submit to the client for approval and feedback |
4. Develop and evolve environment | 4.1 Further enhance the environment prototype based on recommendations generated from focus testing 4.2 Submit to the client for approval and feedback 4.3 Finalise the environment design 4.4 Save and archive the files in agreed formats and repository |
Evidence of the ability to:
research and analyse requirements from the client’s brief
develop environment designs that comply with the games design brief and client requirements
verify and validate the environment prototype
test responses to the environment designs with the intended audience
finalise the environment design.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
determine the budgeting and scheduling considerations for environment creation in games, with consideration given to human resources
discuss the techniques applied to environment design and realisation, including how the genre of the game influences environment requirements
discuss how to interpret environment design briefs
describe the role and position of interactive environments in commercial game development, game duration, and quality
outline the processes and procedures needed to facilitate quality, and innovation in the design of 3-D environments
identify the prototyping tools and techniques for commercial environment development in games
outline the research methods used to stay abreast of the latest developments in game environment design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
appropriate computer hardware and software
input and output devices
game design documents or specifications
style shots.
Assessors must satisfy NVR/AQTF assessor requirements.