Assessor Resource

ICTGAM416
Prepare and complete image rendering processes

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to select suitable rendering applications and prepare and optimise rendering for 3-D modelling, animation and game development.

It applies to individuals who support the design, development and programming of basic digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse the rendering requirements

1.1 Identify the equipment and media required for the project

1.2 Identify the features of the rendering software packages used in the film and games industries

1.3 Analyse the design brief, or other reference sources, to plan and determine the rendering requirements

2. Select a suitable rendering application to achieve desired appearance

2.1 Select the rendering software with the capability to achieve the desired effects within the timeframe and budget

2.2 Confirm that the selection is according to the brief, system limitations and requirements

3. Prepare rendering application for desired outcome

3.1 Select and apply the appropriate image resolutions, image aspect ratio, and pixel ratio

3.2 Adjust the renderer attributes to obtain desired anti-aliasing

3.3 Adjust the renderer attributes to obtain other desired visual effects

4. Check the render integrity and quality

4.1 Refine the render integrity

4.2 Re-link any missing images and textures

4.3 Test the render times for optimising process

4.4 Test the alpha channels and opacity matts

4.5 Test the render layers and passes

5. Optimise the images for render processes

5.1 Complete pre-rendering optimisation tasks

5.2 Adjust and refine renderer attributes to optimise render times

5.3 Select the appropriate file format for output, according to the brief

5.4 Select the appropriate filenames and output destinations

6. Render the images and save files appropriately

6.1 Undertake the final rendering processes

6.2 Store or archive the files

6.3 Review the completed render to ensure compliance with the system and the brief

6.4 Confirm the rendering with the relevant personnel

Evidence of the ability to:

identify equipment, media and rendering software requirements according to design brief and system requirements

use and optimise the rendering application components for best performance

adhere to requirements related to file sizes and formats

store the rendered components according to requirements.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe the features of software used for:

3-D animation

3-D modelling

lighting

rendering

shading

texturing

explain requirements for file formats and sizes

outline pre-rendering optimisation techniques

explain why rendering is required for 3-D modelling, animation or game development

explain the requirements for using computer networks for rendering.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

appropriate computer hardware

graphic rendering software

input and output devices

models and scenes to be rendered

style shots

briefs, specifications and schedules.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Analyse the rendering requirements

1.1 Identify the equipment and media required for the project

1.2 Identify the features of the rendering software packages used in the film and games industries

1.3 Analyse the design brief, or other reference sources, to plan and determine the rendering requirements

2. Select a suitable rendering application to achieve desired appearance

2.1 Select the rendering software with the capability to achieve the desired effects within the timeframe and budget

2.2 Confirm that the selection is according to the brief, system limitations and requirements

3. Prepare rendering application for desired outcome

3.1 Select and apply the appropriate image resolutions, image aspect ratio, and pixel ratio

3.2 Adjust the renderer attributes to obtain desired anti-aliasing

3.3 Adjust the renderer attributes to obtain other desired visual effects

4. Check the render integrity and quality

4.1 Refine the render integrity

4.2 Re-link any missing images and textures

4.3 Test the render times for optimising process

4.4 Test the alpha channels and opacity matts

4.5 Test the render layers and passes

5. Optimise the images for render processes

5.1 Complete pre-rendering optimisation tasks

5.2 Adjust and refine renderer attributes to optimise render times

5.3 Select the appropriate file format for output, according to the brief

5.4 Select the appropriate filenames and output destinations

6. Render the images and save files appropriately

6.1 Undertake the final rendering processes

6.2 Store or archive the files

6.3 Review the completed render to ensure compliance with the system and the brief

6.4 Confirm the rendering with the relevant personnel

Evidence of the ability to:

identify equipment, media and rendering software requirements according to design brief and system requirements

use and optimise the rendering application components for best performance

adhere to requirements related to file sizes and formats

store the rendered components according to requirements.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe the features of software used for:

3-D animation

3-D modelling

lighting

rendering

shading

texturing

explain requirements for file formats and sizes

outline pre-rendering optimisation techniques

explain why rendering is required for 3-D modelling, animation or game development

explain the requirements for using computer networks for rendering.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

appropriate computer hardware

graphic rendering software

input and output devices

models and scenes to be rendered

style shots

briefs, specifications and schedules.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Identify the equipment and media required for the project 
Identify the features of the rendering software packages used in the film and games industries 
Analyse the design brief, or other reference sources, to plan and determine the rendering requirements 
Select the rendering software with the capability to achieve the desired effects within the timeframe and budget 
Confirm that the selection is according to the brief, system limitations and requirements 
Select and apply the appropriate image resolutions, image aspect ratio, and pixel ratio 
Adjust the renderer attributes to obtain desired anti-aliasing 
Adjust the renderer attributes to obtain other desired visual effects 
Refine the render integrity 
Re-link any missing images and textures 
Test the render times for optimising process 
Test the alpha channels and opacity matts 
Test the render layers and passes 
Complete pre-rendering optimisation tasks 
Adjust and refine renderer attributes to optimise render times 
Select the appropriate file format for output, according to the brief 
Select the appropriate filenames and output destinations 
Undertake the final rendering processes 
Store or archive the files 
Review the completed render to ensure compliance with the system and the brief 
Confirm the rendering with the relevant personnel 

Forms

Assessment Cover Sheet

ICTGAM416 - Prepare and complete image rendering processes
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM416 - Prepare and complete image rendering processes

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: