List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify and analyse commonly used design concepts for games and 3-D media | 1.1 Obtain the project brief and other relevant organisational documents and procedures 1.2 Research and identify commonly used design concepts in digital games and interactive 3-D media 1.3 Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media 1.4 Discuss design considerations for designing a digital game or an interactive 3-D media concept |
2. Identify appropriate software packages used for a digital game and 3-D concept design | 2.1 Identify and review the appropriate range of industry-standard software available to develop design concepts 2.2 Assess the software related to the concept design process requirements 2.3 Discuss the technical specifications for the development process 2.4 Select the software package |
3. Use a chosen software package | 3.1 Run the selected software package and become familiar with the user interface 3.2 Create new files, organise and develop a file structure 3.3 Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept |
4. Create and develop the concept components for a digital game or interactive media | 4.1 Design a heads-up display for a digital game or 3-D interactive media 4.2 Consider specific processes for the heads-up display elements 4.3 Document the design, necessary programming process and requirements needed to implement the heads-up display 4.4 Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display |
5. Implement a design concept into a game or 3-D interactive media | 5.1 Load in the images required and write the code to implement the heads-up display into an existing framework 5.2 Write code to demonstrate heads-up display capabilities with implemented concepts |
6. Evaluate the implementation | 6.1 Demonstrate implementation to the relevant personnel 6.2 Accept feedback to incorporate into the final design 6.3 Assess and refine the concept with the relevant personnel 6.4 Evaluate the usability of the concept’s components 6.5 Reflect on possible changes to improve the visual design and capabilities of the components |
Evidence of the ability to:
demonstrate original and innovative approaches to the creative developmentof a game
implement game development and production strategies
maintain the integrity of the design brief
develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens, consistent with an identified game genre
develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability
implement a working heads-up display with basic functionalities.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain basic programming techniques
discuss the capabilities and constraints of game engines
outline concept development and visualisation skills
discuss computer game development, including specific terminology
describe current game-play hardware and software products
outline the human resources required in the process of creating a game and their respective skills and technology requirements
summarise work health and safety (WHS) requirements for:
ergonomics
electrical safety
discuss risk and critical path management
summarise the technical constraints that hardware imposes on:
software development
graphics requirements
code development
creative visual design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.