Assessor Resource

ICTGAM501
Create design concepts for digital games and 3-D media

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to work innovatively in game development, using thoughtful strategies and well-developed technical skills to accommodate a specified design brief.

It applies to individuals who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and analyse commonly used design concepts for games and 3-D media

1.1 Obtain the project brief and other relevant organisational documents and procedures

1.2 Research and identify commonly used design concepts in digital games and interactive 3-D media

1.3 Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media

1.4 Discuss design considerations for designing a digital game or an interactive 3-D media concept

2. Identify appropriate software packages used for a digital game and 3-D concept design

2.1 Identify and review the appropriate range of industry-standard software available to develop design concepts

2.2 Assess the software related to the concept design process requirements

2.3 Discuss the technical specifications for the development process

2.4 Select the software package

3. Use a chosen software package

3.1 Run the selected software package and become familiar with the user interface

3.2 Create new files, organise and develop a file structure

3.3 Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept

4. Create and develop the concept components for a digital game or interactive media

4.1 Design a heads-up display for a digital game or 3-D interactive media

4.2 Consider specific processes for the heads-up display elements

4.3 Document the design, necessary programming process and requirements needed to implement the heads-up display

4.4 Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display

5. Implement a design concept into a game or 3-D interactive media

5.1 Load in the images required and write the code to implement the heads-up display into an existing framework

5.2 Write code to demonstrate heads-up display capabilities with implemented concepts

6. Evaluate the implementation

6.1 Demonstrate implementation to the relevant personnel

6.2 Accept feedback to incorporate into the final design

6.3 Assess and refine the concept with the relevant personnel

6.4 Evaluate the usability of the concept’s components

6.5 Reflect on possible changes to improve the visual design and capabilities of the components

Evidence of the ability to:

demonstrate original and innovative approaches to the creative developmentof a game

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens, consistent with an identified game genre

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

implement a working heads-up display with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

discuss the capabilities and constraints of game engines

outline concept development and visualisation skills

discuss computer game development, including specific terminology

describe current game-play hardware and software products

outline the human resources required in the process of creating a game and their respective skills and technology requirements

summarise work health and safety (WHS) requirements for:

ergonomics

electrical safety

discuss risk and critical path management

summarise the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify and analyse commonly used design concepts for games and 3-D media

1.1 Obtain the project brief and other relevant organisational documents and procedures

1.2 Research and identify commonly used design concepts in digital games and interactive 3-D media

1.3 Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media

1.4 Discuss design considerations for designing a digital game or an interactive 3-D media concept

2. Identify appropriate software packages used for a digital game and 3-D concept design

2.1 Identify and review the appropriate range of industry-standard software available to develop design concepts

2.2 Assess the software related to the concept design process requirements

2.3 Discuss the technical specifications for the development process

2.4 Select the software package

3. Use a chosen software package

3.1 Run the selected software package and become familiar with the user interface

3.2 Create new files, organise and develop a file structure

3.3 Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept

4. Create and develop the concept components for a digital game or interactive media

4.1 Design a heads-up display for a digital game or 3-D interactive media

4.2 Consider specific processes for the heads-up display elements

4.3 Document the design, necessary programming process and requirements needed to implement the heads-up display

4.4 Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display

5. Implement a design concept into a game or 3-D interactive media

5.1 Load in the images required and write the code to implement the heads-up display into an existing framework

5.2 Write code to demonstrate heads-up display capabilities with implemented concepts

6. Evaluate the implementation

6.1 Demonstrate implementation to the relevant personnel

6.2 Accept feedback to incorporate into the final design

6.3 Assess and refine the concept with the relevant personnel

6.4 Evaluate the usability of the concept’s components

6.5 Reflect on possible changes to improve the visual design and capabilities of the components

Evidence of the ability to:

demonstrate original and innovative approaches to the creative developmentof a game

implement game development and production strategies

maintain the integrity of the design brief

develop concept art and design specifications for heads-up displays, splash screens, start screens and game field screens, consistent with an identified game genre

develop technical specifications for game mechanics, artificial intelligence, physics, sound, game play and overall usability

implement a working heads-up display with basic functionalities.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

explain basic programming techniques

discuss the capabilities and constraints of game engines

outline concept development and visualisation skills

discuss computer game development, including specific terminology

describe current game-play hardware and software products

outline the human resources required in the process of creating a game and their respective skills and technology requirements

summarise work health and safety (WHS) requirements for:

ergonomics

electrical safety

discuss risk and critical path management

summarise the technical constraints that hardware imposes on:

software development

graphics requirements

code development

creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Obtain the project brief and other relevant organisational documents and procedures 
Research and identify commonly used design concepts in digital games and interactive 3-D media 
Analyse and interpret chosen common design concepts used in digital games and interactive 3-D media 
Discuss design considerations for designing a digital game or an interactive 3-D media concept 
Identify and review the appropriate range of industry-standard software available to develop design concepts 
Assess the software related to the concept design process requirements 
Discuss the technical specifications for the development process 
Select the software package 
Run the selected software package and become familiar with the user interface 
Create new files, organise and develop a file structure 
Learn the required tools and components used to create, and develop a digital game, or interactive 3-D media concept 
Design a heads-up display for a digital game or 3-D interactive media 
Consider specific processes for the heads-up display elements 
Document the design, necessary programming process and requirements needed to implement the heads-up display 
Use the chosen software package to create and develop the visual design elements, and components, to be used for the heads-up display 
Load in the images required and write the code to implement the heads-up display into an existing framework 
Write code to demonstrate heads-up display capabilities with implemented concepts 
Demonstrate implementation to the relevant personnel 
Accept feedback to incorporate into the final design 
Assess and refine the concept with the relevant personnel 
Evaluate the usability of the concept’s components 
Reflect on possible changes to improve the visual design and capabilities of the components 

Forms

Assessment Cover Sheet

ICTGAM501 - Create design concepts for digital games and 3-D media
Assessment task 1: [title]

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Assessment Record Sheet

ICTGAM501 - Create design concepts for digital games and 3-D media

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

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