List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Identify the required game assets in a team environment | 1.1 Obtain the project brief and other relevant documents 1.2 Identify the game production assets required to meet the creative and production requirements, and technical specifications 1.3 Discuss the formats of assets, and issues of asset integration, with the appropriate personnel 1.4 Determine the sequence for the development of a beta-version prototype for testing game play 1.5 Create a schedule for production and testing 1.6 Determine strategies for monitoring production progress against the schedule |
2. Identify the capability of game-engine software and tools and make a selection in a team environment | 2.1 Identify and review the range of industry-standard game-engine software and development tools available 2.2 Assess the software and tools related to the specified game concept and play requirements 2.3 Discuss considerations for the selection of game-engine software with the relevant personnel, to ensure that the selection will meet the specified outcomes 2.4 Select the game-engine software and development tools |
3. Create or acquire the required assets for a game in a team environment | 3.1 Establish an environment for a project that supports sharing of project assets produced by team members 3.2 Review the attributes of the assets required in a game project related to the chosen game engine 3.3 Create or acquire the visual assets for a games project 3.4 Customise asset attributes to suit the game design, and chosen game engine |
4. Use game-engine software and development tools in a team environment | 4.1 Collaborate in the use of tools, and features, of software relevant to the game-production process 4.2 Create, modify or access scripts or code to combine assets, and achieve agreed project goals 4.3 Create and check game-play elements, according to the creative and technical requirements 4.4 Test and run the game prototype as a presentation, to ensure that sequences meet the creative, production and technical requirements |
5. Evaluate the game prototype in a team environment | 5.1 Demonstrate the initial prototype to the relevant personnel 5.2 Evaluate against criteria, including the achievement of a creative and user-friendly product 5.3 Discuss and agree on required changes 5.4 Assist, if required, in tests and user trials 5.5 Evaluate the feedback from user trials 5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product |
6. Transform the prototype into final publication | 6.1 Make the necessary changes, as indicated by user trials 6.2 Integrate all game elements, as required by the specifications 6.3 Make final checks to ensure that all sequences conform to the navigation design 6.4 Assemble a final publication for distribution |
Evidence of the ability to:
determine required game assets
apply a variety of strategies for game trialling and testing
apply original and innovative approaches to the creative developmentof a 3-D game
implement game development and production strategies
maintain the integrity of the design brief and game design document
communicate, collaborate and participate in a team environment
transform the prototype into final publication.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain basic programming techniques
summarise the capabilities and constraints of game engines
discuss the process used for computer games development, including specific terminology
provide a detailed summary of current game-play hardware and software products
explain risk and critical path management
outline technical constraints that hardware imposes on:
graphics requirements
code development
creative visual design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.