List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research and identify appropriate implementations for complex code for mobile game devices | 1.1 Obtain, or create, a mobile game device framework 1.2 Identify the tools and technology for creating applications for mobile game devices 1.3 Research and identify the appropriate game physics implementation, for a mobile game device 1.4 Research and identify the appropriate artificial intelligence (AI) implementation, for a mobile game device 1.5 Research and identify the appropriate shaders, for a mobile game device 1.6 Identify the technical limitations and constraints of the mobile device within the game |
2. Implement physics code for mobile game devices | 2.1 Develop the code for simulating velocity and momentum 2.2 Develop the code for simulating acceleration and gravity 2.3 Develop the code for simulating frictional effects 2.4 Develop the code for simulating collisions and collision detection 2.5 Implement the code for game physics in the mobile game device |
3. Develop and implement AI for mobile game devices | 3.1 Use finite state machines to model behaviour 3.2 Develop path-finding algorithms 3.3 Develop code based on a genetic algorithm 3.4 Implement the code for AI in the mobile game device |
4. Develop and implement the shader for mobile game devices | 4.1 Develop code based on the shading algorithm 4.2 Implement the shading algorithm code in the mobile game device |
Evidence of the ability to:
use research to determine appropriate implementations for mobile game devices
develop and implement the code for game physics in a mobile device
develop and implement the artificial intelligence for a mobile device
develop and implement shading algorithms for a mobile device.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
discuss relevant programming techniques
outline the budgeting and scheduling considerations for game design
outline the capabilities and constraints of game engines
discuss computer game development, including specific terminology
outline the concept development
describe the concept visualisation
provide a detailed summary of current game-play hardware and software products
outline environmental impact and sustainability considerations
discuss the human resources required in the process of creating a game, and describe the team’s respective skills and technology requirements
explain risk and critical path management
provide a detailed explanation of the technical constraints that hardware imposes on:
software development
graphics requirements
code development
creative visual design.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.