ICTGAM507 - Develop intermediate 3-D software for games and interactive media
Assessor Resource
ICTGAM507 Develop intermediate 3-D software for games and interactive media
Assessment tool
Version 1.0 Issue Date: April 2024
This unit describes the skills and knowledge required to develop intermediate 3-D software for games or interactive media.
It applies to individuals working as programmers who support the design, development and programming of interactive 3-D media and digital games as part of a larger development team.
No licensing, legislative or certification requirements apply to this unit at the time of publication.
You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)
Evidence Required
List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT
PERFORMANCE CRITERIA
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Build a 3-D application using a provided framework or engine
1.1 Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production
1.2 Use existing library facilities and appropriate language, to facilitate the configuration of a 3-D environment compatible with a specified platform
1.3 Instantiate virtual objects in a simple 3-D environment
1.4 Create mesh primitives using 3-D library routines
1.5 Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives
1.6 Import pre-constructed meshes from persistent storage into a 3-D environment, using scripts or library routines
1.7 Apply class inheritance to modify or extend existing 3-D class
1.8 Select and apply, exception handling techniques to ensure program stability in a simple 3-D environment
2. Create a graphical user interface (GUI) for a 3-D environment
2.1 Employ integrated development environment facilities to include existing 3-D compatible graphical user interface (GUI) controls suitable for games, or interactive media production
2.2 Combine predefined GUI elements to create a simple interface for a 3-D environment
2.3 Modify scripts or code to customise existing GUI elements
2.4 Write code that processes events raised by a GUI in a 3-D environment
2.5 Create GUI events to modify the configuration of a simple 3-D environment
3. Debug a 3-D application
3.1 Use stand-alone debugging tools, or tools provided by an integrated development environment, to examine variables and trace running code
3.2 Use debugging facilities, such as log windows or files, to detect logical and coding errors
4. Deploy documentation tools
4.1 Investigate and select integrated, or third-party, documentation tools
4.2 Deploy integrated, or third-party, tools to create and maintain code documentation
Evidence of the ability to:
create at least one 3-D framework or library that includes an appropriate graphical user interface (GUI)
check for coding errors and debug the application
select and deploy documentation tools
create documentation generated by appropriate tools.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain 3-D application development
provide a detailed explanation of debugging techniques
outline documentation techniques
discuss object-oriented 3-D programming concepts and language.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and must include access to:
suitable 3-D hardware and software
technical materials and manuals
the detailed 3-D framework, or engine, on which to build the application.
Assessors must satisfy NVR/AQTF assessor requirements.
Submission Requirements
List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here
Assessment task 1: [title] Due date:
(add new lines for each of the assessment tasks)
Assessment Tasks
Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
ELEMENT
PERFORMANCE CRITERIA
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Build a 3-D application using a provided framework or engine
1.1 Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production
1.2 Use existing library facilities and appropriate language, to facilitate the configuration of a 3-D environment compatible with a specified platform
1.3 Instantiate virtual objects in a simple 3-D environment
1.4 Create mesh primitives using 3-D library routines
1.5 Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives
1.6 Import pre-constructed meshes from persistent storage into a 3-D environment, using scripts or library routines
1.7 Apply class inheritance to modify or extend existing 3-D class
1.8 Select and apply, exception handling techniques to ensure program stability in a simple 3-D environment
2. Create a graphical user interface (GUI) for a 3-D environment
2.1 Employ integrated development environment facilities to include existing 3-D compatible graphical user interface (GUI) controls suitable for games, or interactive media production
2.2 Combine predefined GUI elements to create a simple interface for a 3-D environment
2.3 Modify scripts or code to customise existing GUI elements
2.4 Write code that processes events raised by a GUI in a 3-D environment
2.5 Create GUI events to modify the configuration of a simple 3-D environment
3. Debug a 3-D application
3.1 Use stand-alone debugging tools, or tools provided by an integrated development environment, to examine variables and trace running code
3.2 Use debugging facilities, such as log windows or files, to detect logical and coding errors
4. Deploy documentation tools
4.1 Investigate and select integrated, or third-party, documentation tools
4.2 Deploy integrated, or third-party, tools to create and maintain code documentation
This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.
Configuration of a 3-D environment must include:
device selection
game resolution
screen colour depth
output performance, including:
anti-aliasing
level of detail
filtering
caustics and refraction.
Virtual objects must include:
cameras
lights
viewports.
Evidence of the ability to:
create at least one 3-D framework or library that includes an appropriate graphical user interface (GUI)
check for coding errors and debug the application
select and deploy documentation tools
create documentation generated by appropriate tools.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain 3-D application development
provide a detailed explanation of debugging techniques
outline documentation techniques
discuss object-oriented 3-D programming concepts and language.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and must include access to:
suitable 3-D hardware and software
technical materials and manuals
the detailed 3-D framework, or engine, on which to build the application.
Assessors must satisfy NVR/AQTF assessor requirements.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist
Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice
Yes
No
Comments/feedback
Employ integrated development environment facilities to include existing 3-D libraries suitable for games or interactive media production
Use existing library facilities and appropriate language, to facilitate the configuration of a 3-D environment compatible with a specified platform
Instantiate virtual objects in a simple 3-D environment
Create mesh primitives using 3-D library routines
Generate code to manipulate 3-D objects, including cameras, lights and mesh primitives
Import pre-constructed meshes from persistent storage into a 3-D environment, using scripts or library routines
Apply class inheritance to modify or extend existing 3-D class
Select and apply, exception handling techniques to ensure program stability in a simple 3-D environment
Employ integrated development environment facilities to include existing 3-D compatible graphical user interface (GUI) controls suitable for games, or interactive media production
Combine predefined GUI elements to create a simple interface for a 3-D environment
Modify scripts or code to customise existing GUI elements
Write code that processes events raised by a GUI in a 3-D environment
Create GUI events to modify the configuration of a simple 3-D environment
Use stand-alone debugging tools, or tools provided by an integrated development environment, to examine variables and trace running code
Use debugging facilities, such as log windows or files, to detect logical and coding errors
Investigate and select integrated, or third-party, documentation tools
Deploy integrated, or third-party, tools to create and maintain code documentation
Forms
Assessment Cover Sheet
ICTGAM507 - Develop intermediate 3-D software for games and interactive media
Assessment task 1: [title]
Student name:
Student ID:
I declare that the assessment tasks submitted for this unit are my own work.
Student signature:
Result: Competent Not yet competent
Feedback to student
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Assessment Record Sheet
ICTGAM507 - Develop intermediate 3-D software for games and interactive media
Student name:
Student ID:
Assessment task 1: [title] Result: Competent Not yet competent
(add lines for each task)
Feedback to student:
Overall assessment result: Competent Not yet competent