Assessor Resource

ICTGAM508
Develop complex 3-D software for games and interactive media

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to employ multiple 3-D frameworks or libraries, and build an appropriate graphical user interface (GUI) to develop complex 3-D applications with documentation generated using appropriate tools.

It applies to individuals working as games programmers who support the design, development and programming of 3-D media and digital games as part of a larger development team.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Build complex 3-D applications using multiple frameworks provided or engines

1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production

1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language

1.3 Instantiate virtual objects in a complex 3-D environment

1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines

1.5 Use code to animate 3-D objects required by game play

1.6 Use code to handle collisions between objects in a 3-D environment

1.7 Use code to manipulate the texturing and other attributes of models during run-time execution

1.8 Incorporate environmental elements to enhance user experience

1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries

2. Create a complex graphical user interface (GUI) for a 3-D environment

2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production

2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment

2.3 Modify scripts or code to customise existing GUI elements for a complex interface

2.4 Write code that processes events raised by a complex GUI in a 3-D environment

2.5 Use GUI events to modify the configuration of a complex 3-D environment

3. Debug a complex 3-D application

3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries

3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors

4. Use documentation tools

4.1 Identify and choose suitable integrated or third-party documentation tools

4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools

Evidence of the ability to:

employ multiple 3-D frameworks, engines and libraries

build a complex graphical user interface (GUI) for a 3-D environment

create and maintain code documentation, using appropriate tools.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a detailed explanation of complex 3-D application development

outline debugging techniques

summarise documentation techniques

explain object-oriented 3-D programming concepts

describe object-oriented 3-D programming language

discuss techniques for using a GUI to interact with a user

describe techniques for using multiple games-oriented libraries.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

suitable 3-D equipment

software and hardware

technical manuals

existing multiple frameworks, search engines or games-oriented libraries.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Build complex 3-D applications using multiple frameworks provided or engines

1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production

1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language

1.3 Instantiate virtual objects in a complex 3-D environment

1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines

1.5 Use code to animate 3-D objects required by game play

1.6 Use code to handle collisions between objects in a 3-D environment

1.7 Use code to manipulate the texturing and other attributes of models during run-time execution

1.8 Incorporate environmental elements to enhance user experience

1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries

2. Create a complex graphical user interface (GUI) for a 3-D environment

2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production

2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment

2.3 Modify scripts or code to customise existing GUI elements for a complex interface

2.4 Write code that processes events raised by a complex GUI in a 3-D environment

2.5 Use GUI events to modify the configuration of a complex 3-D environment

3. Debug a complex 3-D application

3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries

3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors

4. Use documentation tools

4.1 Identify and choose suitable integrated or third-party documentation tools

4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools

This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.

Configure a 3-D environment must include:

device selection

game resolution

screen colour depth

output performance including:

anti-aliasing

level of detail

filtering

caustics and refraction.

Virtual objects must include:

audio managers

cameras

lights

physics managers

viewports.

Animate must include:

animation selection/playback for pre-constructed models

based on user input

driven by code

dynamic camera movement as required by game play.

Evidence of the ability to:

employ multiple 3-D frameworks, engines and libraries

build a complex graphical user interface (GUI) for a 3-D environment

create and maintain code documentation, using appropriate tools.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a detailed explanation of complex 3-D application development

outline debugging techniques

summarise documentation techniques

explain object-oriented 3-D programming concepts

describe object-oriented 3-D programming language

discuss techniques for using a GUI to interact with a user

describe techniques for using multiple games-oriented libraries.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

suitable 3-D equipment

software and hardware

technical manuals

existing multiple frameworks, search engines or games-oriented libraries.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production 
Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language 
Instantiate virtual objects in a complex 3-D environment 
Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines 
Use code to animate 3-D objects required by game play 
Use code to handle collisions between objects in a 3-D environment 
Use code to manipulate the texturing and other attributes of models during run-time execution 
Incorporate environmental elements to enhance user experience 
Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries 
Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production 
Combine predefined GUI elements to create a complex interface for a 3-D environment 
Modify scripts or code to customise existing GUI elements for a complex interface 
Write code that processes events raised by a complex GUI in a 3-D environment 
Use GUI events to modify the configuration of a complex 3-D environment 
Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries 
Employ debugging facilities, such as log windows or files to detect logical and coding errors 
Identify and choose suitable integrated or third-party documentation tools 
Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools 

Forms

Assessment Cover Sheet

ICTGAM508 - Develop complex 3-D software for games and interactive media
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM508 - Develop complex 3-D software for games and interactive media

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: