Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Build complex 3-D applications using multiple frameworks provided or engines | 1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production 1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language 1.3 Instantiate virtual objects in a complex 3-D environment 1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines 1.5 Use code to animate 3-D objects required by game play 1.6 Use code to handle collisions between objects in a 3-D environment 1.7 Use code to manipulate the texturing and other attributes of models during run-time execution 1.8 Incorporate environmental elements to enhance user experience 1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries |
2. Create a complex graphical user interface (GUI) for a 3-D environment | 2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production 2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment 2.3 Modify scripts or code to customise existing GUI elements for a complex interface 2.4 Write code that processes events raised by a complex GUI in a 3-D environment 2.5 Use GUI events to modify the configuration of a complex 3-D environment |
3. Debug a complex 3-D application | 3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries 3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors |
4. Use documentation tools | 4.1 Identify and choose suitable integrated or third-party documentation tools 4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools |
This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.
Configure a 3-D environment must include: | device selection game resolution screen colour depth output performance including: anti-aliasing level of detail filtering caustics and refraction. |
Virtual objects must include: | audio managers cameras lights physics managers viewports. |
Animate must include: | animation selection/playback for pre-constructed models based on user input driven by code dynamic camera movement as required by game play. |
Evidence of the ability to:
employ multiple 3-D frameworks, engines and libraries
build a complex graphical user interface (GUI) for a 3-D environment
create and maintain code documentation, using appropriate tools.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
provide a detailed explanation of complex 3-D application development
outline debugging techniques
summarise documentation techniques
explain object-oriented 3-D programming concepts
describe object-oriented 3-D programming language
discuss techniques for using a GUI to interact with a user
describe techniques for using multiple games-oriented libraries.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
suitable 3-D equipment
software and hardware
technical manuals
existing multiple frameworks, search engines or games-oriented libraries.
Assessors must satisfy NVR/AQTF assessor requirements.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist