Assessor Resource

ICTGAM510
Prepare games for different platforms and delivery modes

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to build, maintain and test games across multiple system platforms.

It applies to individuals with games programming skills, and other personnel, working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Produce a game package for multiple platforms

1.1 Research and identify cross-platform installers

1.2 Use an installer to package a game for multiple platforms

2. Develop a cross-platform project

2.1 Identify the cross-platform integrated development environment (IDE)

2.2 Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries

2.3 Source or compile cross-platform libraries

2.4 Compile a project for multiple platforms

2.5 Test and maintain the cross-platform software project

2.6 Use platform-specific input devices

3. Compile a report on cross-platform software development

3.1 Identify and document issues in cross-platform development

3.2 Develop an awareness of cross-platform hardware

Evidence of the ability to:

produce a cross-platform game project

identify and use cross-platform integrated development environment (IDE) libraries and installers

test and maintain a cross-platform project

document issues identified for cross-platform development.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise current cross-platform IDEs

explain evaluation techniques for cross-platform development libraries

summarise research methods for cross-platform development and distribution

outline testing procedures.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

computers running various operating systems

IDEs and libraries

installers for product distribution

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Produce a game package for multiple platforms

1.1 Research and identify cross-platform installers

1.2 Use an installer to package a game for multiple platforms

2. Develop a cross-platform project

2.1 Identify the cross-platform integrated development environment (IDE)

2.2 Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries

2.3 Source or compile cross-platform libraries

2.4 Compile a project for multiple platforms

2.5 Test and maintain the cross-platform software project

2.6 Use platform-specific input devices

3. Compile a report on cross-platform software development

3.1 Identify and document issues in cross-platform development

3.2 Develop an awareness of cross-platform hardware

Evidence of the ability to:

produce a cross-platform game project

identify and use cross-platform integrated development environment (IDE) libraries and installers

test and maintain a cross-platform project

document issues identified for cross-platform development.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise current cross-platform IDEs

explain evaluation techniques for cross-platform development libraries

summarise research methods for cross-platform development and distribution

outline testing procedures.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

computers running various operating systems

IDEs and libraries

installers for product distribution

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research and identify cross-platform installers 
Use an installer to package a game for multiple platforms 
Identify the cross-platform integrated development environment (IDE) 
Identify cross-platform renderer libraries, physics libraries, audio libraries and network libraries 
Source or compile cross-platform libraries 
Compile a project for multiple platforms 
Test and maintain the cross-platform software project 
Use platform-specific input devices 
Identify and document issues in cross-platform development 
Develop an awareness of cross-platform hardware 

Forms

Assessment Cover Sheet

ICTGAM510 - Prepare games for different platforms and delivery modes
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Date:


Assessment Record Sheet

ICTGAM510 - Prepare games for different platforms and delivery modes

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: