List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
Elements describe the essential outcomes.
Performance criteria describe the performance needed to demonstrate achievement of the element.
1. Identify the technologies to be used with 3-D games development
1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel
1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel
1.3 Establish 3-D production considerations for available computer hardware
2. Develop design documentation for 3-D effects
2.1 Establish a theme for design, and determine the required modelling assets
2.2 Create a file archiving system for the storage of 3-D components, models and versions
2.3 Establish the project development pipeline and production deadlines, to meet assessment dates
3. Develop and create storyboards
3.1 Create a storyline for animation
3.2 Develop storyboard that implements the storyline document
3.3 Review and finalise the storyboard document for implementation
4. Develop and create projects
4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents
4.2 Archive the project as specified by the assignment criteria for submission
Evidence of the ability to:
use discussion to identify the most appropriate technology for 3-D games development
create and develop design documents for 3-D effects, including timelines for completion and file archiving system
develop and use a storyline and storyboard to produce a 3-D games project.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
outline the concepts of animation techniques
explain the concepts of digital effects generation
discuss and evaluate 2-D and 3-D graphics editing software and their common concepts
provide a detailed summary of appropriate graphics formats for 3-D games.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
Assessors must satisfy NVR/AQTF assessor requirements.