Assessor Resource

ICTGAM512
Create and implement designs for a 3-D games environment

Assessment tool

Version 1.0
Issue Date: October 2018


This unit describes the skills and knowledge required to create and implement designs within the context of a 3-D games environment.

It applies to individuals with highly developed communication and technical skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the technologies to be used with 3-D games development

1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel

1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel

1.3 Establish 3-D production considerations for available computer hardware

2. Develop design documentation for 3-D effects

2.1 Establish a theme for design, and determine the required modelling assets

2.2 Create a file archiving system for the storage of 3-D components, models and versions

2.3 Establish the project development pipeline and production deadlines, to meet assessment dates

3. Develop and create storyboards

3.1 Create a storyline for animation

3.2 Develop storyboard that implements the storyline document

3.3 Review and finalise the storyboard document for implementation

4. Develop and create projects

4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents

4.2 Archive the project as specified by the assignment criteria for submission

Evidence of the ability to:

use discussion to identify the most appropriate technology for 3-D games development

create and develop design documents for 3-D effects, including timelines for completion and file archiving system

develop and use a storyline and storyboard to produce a 3-D games project.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the concepts of animation techniques

explain the concepts of digital effects generation

discuss and evaluate 2-D and 3-D graphics editing software and their common concepts

provide a detailed summary of appropriate graphics formats for 3-D games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Identify the technologies to be used with 3-D games development

1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel

1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel

1.3 Establish 3-D production considerations for available computer hardware

2. Develop design documentation for 3-D effects

2.1 Establish a theme for design, and determine the required modelling assets

2.2 Create a file archiving system for the storage of 3-D components, models and versions

2.3 Establish the project development pipeline and production deadlines, to meet assessment dates

3. Develop and create storyboards

3.1 Create a storyline for animation

3.2 Develop storyboard that implements the storyline document

3.3 Review and finalise the storyboard document for implementation

4. Develop and create projects

4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents

4.2 Archive the project as specified by the assignment criteria for submission

Evidence of the ability to:

use discussion to identify the most appropriate technology for 3-D games development

create and develop design documents for 3-D effects, including timelines for completion and file archiving system

develop and use a storyline and storyboard to produce a 3-D games project.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the concepts of animation techniques

explain the concepts of digital effects generation

discuss and evaluate 2-D and 3-D graphics editing software and their common concepts

provide a detailed summary of appropriate graphics formats for 3-D games.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel 
Discuss and decide on 2-D image-editing software for textures with relevant personnel 
Establish 3-D production considerations for available computer hardware 
Establish a theme for design, and determine the required modelling assets 
Create a file archiving system for the storage of 3-D components, models and versions 
Establish the project development pipeline and production deadlines, to meet assessment dates 
Create a storyline for animation 
Develop storyboard that implements the storyline document 
Review and finalise the storyboard document for implementation 
Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents 
Archive the project as specified by the assignment criteria for submission 

Forms

Assessment Cover Sheet

ICTGAM512 - Create and implement designs for a 3-D games environment
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM512 - Create and implement designs for a 3-D games environment

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: