Assessor Resource

ICTGAM514
Design and create models for a 3-D and digital effects environment

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to design and create models for a 3-D and digital effects environment using complex topology, specified geometry surfaces, and advanced model builds.

It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Design and plan a 3-D model

1.1 Research and collect a portfolio of reference material

1.2 Present the portfolio of collected reference material

1.3 Use reference material to develop and design a modelling plan

2. Use suitable geometry surface for models

2.1 Research the different types of geometry to select the most suitable for a 3-D model

2.2 Clearly document the selected geometry choice

2.3 Explain, justify and demonstrate the reasons for the selected geometry choice

2.4 Apply the selected geometry choice to 3-D model

2.5 Make changes to the geometry selection where necessary

3. Analyse the resource material to construct and apply a suitable topology

3.1 Construct and test a topology plan using chosen concept development software

3.2 Explain or demonstrate the reason for choosing a particular modelling method

3.3 Assess and refine the topology plan with the client and relevant personnel

4. Construct a 3-D model

4.1 Use a modelling plan to construct the model, in the chosen 3-D modelling and animation software

4.2 Build the model, according to specifications

4.3 Present the near-finished product to the relevant personnel

4.4 Accept feedback to incorporate into the final design

4.5 Assess and refine the model with clients and the relevant personnel

4.6 Compose a report on the experience of working on a 3-D model

Evidence of the ability to:

research and build a portfolio of reference material

prepare a topology plan for a 3-D model design using:

appropriate industry terminology

appropriate geometry surfaces

concept development software

feedback from others to refine the plan

use software to construct an advanced 3-D model according to plan, and use feedback from others to refine the model.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline methods of sourcing reference material

summarise the key aspects of a modelling plan

discuss geometry surfaces, including:

NURBS

Sub-D

Polygon

T-splines

explain the digital model development process

explain the technology requirements and human resources required to create 3-D models, and their respective skills

explain box, edge-loop and patch modelling

summarise the capabilities and constraints of 3-D modelling packages

outline why it is important to schedule each production component

explain features of topology plans

discuss the uses of storyboards and scripts.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Design and plan a 3-D model

1.1 Research and collect a portfolio of reference material

1.2 Present the portfolio of collected reference material

1.3 Use reference material to develop and design a modelling plan

2. Use suitable geometry surface for models

2.1 Research the different types of geometry to select the most suitable for a 3-D model

2.2 Clearly document the selected geometry choice

2.3 Explain, justify and demonstrate the reasons for the selected geometry choice

2.4 Apply the selected geometry choice to 3-D model

2.5 Make changes to the geometry selection where necessary

3. Analyse the resource material to construct and apply a suitable topology

3.1 Construct and test a topology plan using chosen concept development software

3.2 Explain or demonstrate the reason for choosing a particular modelling method

3.3 Assess and refine the topology plan with the client and relevant personnel

4. Construct a 3-D model

4.1 Use a modelling plan to construct the model, in the chosen 3-D modelling and animation software

4.2 Build the model, according to specifications

4.3 Present the near-finished product to the relevant personnel

4.4 Accept feedback to incorporate into the final design

4.5 Assess and refine the model with clients and the relevant personnel

4.6 Compose a report on the experience of working on a 3-D model

Evidence of the ability to:

research and build a portfolio of reference material

prepare a topology plan for a 3-D model design using:

appropriate industry terminology

appropriate geometry surfaces

concept development software

feedback from others to refine the plan

use software to construct an advanced 3-D model according to plan, and use feedback from others to refine the model.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline methods of sourcing reference material

summarise the key aspects of a modelling plan

discuss geometry surfaces, including:

NURBS

Sub-D

Polygon

T-splines

explain the digital model development process

explain the technology requirements and human resources required to create 3-D models, and their respective skills

explain box, edge-loop and patch modelling

summarise the capabilities and constraints of 3-D modelling packages

outline why it is important to schedule each production component

explain features of topology plans

discuss the uses of storyboards and scripts.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research and collect a portfolio of reference material 
Present the portfolio of collected reference material 
Use reference material to develop and design a modelling plan 
Research the different types of geometry to select the most suitable for a 3-D model 
Clearly document the selected geometry choice 
Explain, justify and demonstrate the reasons for the selected geometry choice 
Apply the selected geometry choice to 3-D model 
Make changes to the geometry selection where necessary 
Construct and test a topology plan using chosen concept development software 
Explain or demonstrate the reason for choosing a particular modelling method 
Assess and refine the topology plan with the client and relevant personnel 
Use a modelling plan to construct the model, in the chosen 3-D modelling and animation software 
Build the model, according to specifications 
Present the near-finished product to the relevant personnel 
Accept feedback to incorporate into the final design 
Assess and refine the model with clients and the relevant personnel 
Compose a report on the experience of working on a 3-D model 

Forms

Assessment Cover Sheet

ICTGAM514 - Design and create models for a 3-D and digital effects environment
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM514 - Design and create models for a 3-D and digital effects environment

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: