List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Determine a 3-D character model for animation requirements | 1.1 Study the production documentation animation requirements for 3-D character 1.2 Determine the target environments for a 3-D digital character animation 1.3 Establish the required level of detail for a 3-D character model animation 1.4 Determine work-flow sequences, to ensure that production schedule deadlines are met 1.5 Select the software tools that best suit the production pipeline and the target game engine, and platform, for the final export of a 3-D digital character modelling, and animations |
2. Create the required animations, using a variety of animated tools | 2.1 Determine the most efficient animation methodology 2.2 Animate first pass, applying animation principles and experimenting with techniques to produce the required movements 2.3 Submit first pass for approval to the relevant personnel 2.4 Make adjustments, as required, and refine animation in passes until storyboard requirements are achieved 2.5 Animate facial features with lip-syncing to match the audio and design requirements of the approved storyboard 2.6 Create primary animations, as required |
3. Finalise the animations | 3.1 Submit character animations for the final check to relevant personnel 3.2 Finalise projects according to the production procedure |
4. Export the animations | 4.1 Export the animation and 3-D character model to the required game engine 4.2 Test the character animations in the game engine 4.3 Submit the final character animations to the relevant personnel |
Evidence of the ability to:
select the correct tools to work with the target game engine and platform
apply animation principles
develop an animated character model
export the animated character model to the game engine
test character animations in the game engine.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain 3-D animation principles, including the relevance of anatomy and physical movement
summarise the capabilities and constraints of game engines
summarise attributes of current game-play hardware and software products
explain the function of a graph curve editor
discuss risk and critical path management
explain shading, texturing, weight and anticipation
discuss transfer methodology, including rotoscope, hand key and motion capture
provide a detailed summary of techniques for applying concept development skills
summarise techniques for applying concept visualisation skills
summarise techniques for using storyboard and script production
discuss the technology requirements and human resources required in the process of creating games, and the team’s skills
outline the importance of communication with a client when working on projects
outline budgeting and scheduling considerations for game design
explain the importance of time management in the development of a project.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.