Assessor Resource

ICTGAM518
Animate physical attributes of models and elements

Assessment tool

Version 1.0
Issue Date: March 2024


This unit describes the skills and knowledge required to animate the appropriate physical attributes of models and elements.

It applies to individuals with high-level mathematical, technical and communication skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Collect and use reference material

1.1 Create the storyboard sequence of required animation

1.2 Determine the animation attribute sequence of objects, as per the storyboard

1.3 Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created

1.4 Research and gather the reference material to inform the animation

2. Prepare 3-D digital models using a variety of manipulating techniques

2.1 Determine the most efficient animation methodology from the required models

2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief

2.3 Apply a variety of manipulation techniques

2.4 Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met

2.5 Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required

3. Create the required animations using a variety of animated tools

3.1 Animate the object, applying animation principles and techniques to produce the required motions

3.2 Submit the animation for approval

3.3 Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved

4. Use lighting to evaluate texture, quality and performance

4.1 Use nominal lighting to render the component for testing purposes

4.2 Test against the plan

4.3 Continue the manipulation process until the effect is achieved

5. Render 3-D digital model using appropriate render engine

5.1 Evaluate the final render, taking steps to satisfy any further client requirements

5.2 Prepare any required render passes

5.3 Render the component

5.4 Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation

6. Back up work

6.1 Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures

Evidence of the ability to:

research and collate reference materials

create a storyboard sequence and use the storyboard to prepare pre-model animation for approval

use animation and rendering software to create animations, according to animation principles and storyboard requirements

present a final 3-D digital model, together with supporting documentation, for approval

store files according to procedures.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the principles of 3-D animation, lighting and modelling

describe how knowledge of anatomy and physical movement is relevant to animation

describe the importance of client communication when working on projects

explain the importance of budgeting and scheduling considerations during projects

outline the techniques for creating a storyboard

outline techniques for script production

describe the application of current game-play hardware and software products

provide a detailed explanation of the purpose of dope sheets

describe the principles of the graph curve editor for smooth animation

outline the physical attributes to create effects, including weight and anticipation

explain the purpose of rendering

explain shading and texturing techniques

provide a detailed summary of transfer methodology, including rotoscoping hand key and motion capture.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Collect and use reference material

1.1 Create the storyboard sequence of required animation

1.2 Determine the animation attribute sequence of objects, as per the storyboard

1.3 Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created

1.4 Research and gather the reference material to inform the animation

2. Prepare 3-D digital models using a variety of manipulating techniques

2.1 Determine the most efficient animation methodology from the required models

2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief

2.3 Apply a variety of manipulation techniques

2.4 Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met

2.5 Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required

3. Create the required animations using a variety of animated tools

3.1 Animate the object, applying animation principles and techniques to produce the required motions

3.2 Submit the animation for approval

3.3 Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved

4. Use lighting to evaluate texture, quality and performance

4.1 Use nominal lighting to render the component for testing purposes

4.2 Test against the plan

4.3 Continue the manipulation process until the effect is achieved

5. Render 3-D digital model using appropriate render engine

5.1 Evaluate the final render, taking steps to satisfy any further client requirements

5.2 Prepare any required render passes

5.3 Render the component

5.4 Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation

6. Back up work

6.1 Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures

Evidence of the ability to:

research and collate reference materials

create a storyboard sequence and use the storyboard to prepare pre-model animation for approval

use animation and rendering software to create animations, according to animation principles and storyboard requirements

present a final 3-D digital model, together with supporting documentation, for approval

store files according to procedures.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the principles of 3-D animation, lighting and modelling

describe how knowledge of anatomy and physical movement is relevant to animation

describe the importance of client communication when working on projects

explain the importance of budgeting and scheduling considerations during projects

outline the techniques for creating a storyboard

outline techniques for script production

describe the application of current game-play hardware and software products

provide a detailed explanation of the purpose of dope sheets

describe the principles of the graph curve editor for smooth animation

outline the physical attributes to create effects, including weight and anticipation

explain the purpose of rendering

explain shading and texturing techniques

provide a detailed summary of transfer methodology, including rotoscoping hand key and motion capture.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Create the storyboard sequence of required animation 
Determine the animation attribute sequence of objects, as per the storyboard 
Select the 3-D modelling and animation software tools that best suit the type of production, and target platform, for which 3-D digital animations are being created 
Research and gather the reference material to inform the animation 
Determine the most efficient animation methodology from the required models 
2.2 Ensure that the models' topology allows the appropriate deformation of objects and their parts, as per the storyboard animation brief 
Apply a variety of manipulation techniques 
Progressively refine animation attributes and check the integrity of models and elements over time, until the storyboard requirements are met 
Submit the pre-model animation to the relevant personnel to determine whether storyboard objectives have been met, then make final adjustments as required 
Animate the object, applying animation principles and techniques to produce the required motions 
Submit the animation for approval 
Make adjustments as required and refine the animation in passes until the storyboard requirements are achieved 
Use nominal lighting to render the component for testing purposes 
Test against the plan 
Continue the manipulation process until the effect is achieved 
Evaluate the final render, taking steps to satisfy any further client requirements 
Prepare any required render passes 
Render the component 
Present the edited material to the relevant personnel, as well as the brief and documents, including concept art, in an appropriate format for evaluation 
Make backup copies of files, and complete workplace documentation, according to chosen predetermined procedures 

Forms

Assessment Cover Sheet

ICTGAM518 - Animate physical attributes of models and elements
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM518 - Animate physical attributes of models and elements

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: