List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Use reference or source materials to assess rig requirements | 1.1 Use organisational procedures and production documentation to determine model rigging requirements 1.2 Maintain a portfolio of reference materials 1.3 Determine the range of software features available, when using various rigging technologies |
2. Plan rig suitable for animation/movement | 2.1 Analyse the inner workings of the object to select appropriate skeletal or structural systems 2.2 Analyse required bones or joints behaviours to select correct orientations 2.3 Examine object geometry topologies to select the correct bone and joint placement 2.4 Analyse critical object movement to select forward kinematics (FK) or Inverse Kinematics (IK) requirements, or a hybrid solution 2.5 Record the results for use at the rigging implementation phase |
3. Implement character skeleton requirements | 3.1 Use 3-D software to place the bones and joints, according to rigging plan 3.2 Use 3-D software to orientate the bones and joints, according to rigging plan 3.3 Use 3-D software to construct FK or IK requirements in adherence to the rigging plan 3.4 Use 3-D software to construct hierarchies and pivotal sets 3.5 Trial and refine rotations and movement attributes |
4. Employ character movement and implement character attributes and control handles | 4.1 Use 3-D software to construct specific driven attributes for manipulation purposes 4.2 Use 3-D software to create, and place, control handles with the appropriate attributes 4.3 Use 3-D software to link control handles to improve the animation procedures 4.4 Trial and refine the controls, and attributes 4.5 Negotiate modifications, where appropriate 4.6 Use 3-D software toolsets to skin/bind object geometry, to created skeletal systems or mechanical structures |
5. Test and refine rig integrity | 5.1 Use 3-D software to test and refine, object rig interaction 5.2 Use 3-D software toolsets to test and refine, geometry skeleton systems or mechanical structure interaction 5.3 Negotiate modifications, where appropriate |
6. Produce animated sequences of rigged object | 6.1 Create 3-D animations of rigged models using animation and rigged modelling techniques, to suit design specifications 6.2 Render the completed animated sequences 6.3 Save and store the animated sequences, using appropriate output file formats, standard naming conventions, and version-control protocols 6.4 Present the 3-D animated sequences of rigged models to the relevant personnel for evaluation by agreed deadlines |
Evidence of the ability to:
design, implement and manage rigs for objects according to production documentation and organisational procedures
use and refine skeleton/structural and animation controls for best performance
construct hierarchies to formulate specific controls
combine and refine object geometry to skeletal/structural rigs
create 3-D digital animated sequences of a rigged model
meet production deadlines.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
summarise basic 3-D digital animation techniques
explain the features of a range of delivery platforms
describe the skills required for geometry topology analysis
explain how to identify appropriate physical attributes to animate
explain rigged 3-D modelling techniques
discuss the theory of anatomy and structural systems and how they relate to 3-D animation techniques.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.