Assessor Resource

ICTGAM521
Create interactive 3-D environments for digital games

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to coordinate the design and technical elements of a smooth-running interactive 3-D environment.

It applies to individuals with excellent organisational skills and high-level technical expertise working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Obtain the design documents for the 3-D environment

1.1 Conceptualise the design requirements, based on the project brief and other relevant documents

1.2 Identify the requirements for the design of the 3-D environment

1.3 Determine the design considerations, and generate the concept art for the final environment design

1.4 Ensure that any missing requirements are considered and included in the design

2. Identify software tools that can be used to create 3-D environments

2.1 Identify the texturing tools, including painting, shading and texturing software

2.2 Identify the audio tools

2.3 Identify the 3-D modelling and animation software to be used

3. Document and justify the design decisions

3.1 Clearly document the design decisions

3.2 Explain and justify the design decisions

3.3 Make changes, where necessary

4. Create the 3-D environment

4.1 Implement basic geometry, flow and layout

4.2 Separate each section of the environment into key parts and choose a focal point for the environment

4.3 Incorporate detail into the focal point of the level

4.4 Use the focal points to set a reference for the rest of the environment

4.5 Integrate the geometry, texturing, and place the models

4.6 Carry out a detailed pass of the entire environment

4.7 Set up the exterior lighting and then the interior lighting

4.8 Incorporate any sound and particle effects, and perform optimisation, if required

4.9 Perform a final pass, finalising any elements

5. Present the finished 3D environment to relevant personnel

5.1 Present the finished 3-D environment to the relevant personnel

5.2 Report how the design decisions have met the 3-D environment design requirements

5.3 Justify why certain design decisions were made

5.4 Accept peer feedback and incorporate in the final design

Evidence of the ability to:

interpret design requirements, produce concept art accompanied by documentation that justifies and explains design decisions

implement design requirements into a working 3-D environment

create working interactions between the user and the environment

deliver a finished 3-D environment and report on design decisions to others.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the budgeting and scheduling considerations for game design

discuss the process used to develop computer games

outline the technology requirements and human resources required to create games, including the team’s respective skills

explain current game-play hardware and software products, including any constraints that product impose on graphics and code development and creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Obtain the design documents for the 3-D environment

1.1 Conceptualise the design requirements, based on the project brief and other relevant documents

1.2 Identify the requirements for the design of the 3-D environment

1.3 Determine the design considerations, and generate the concept art for the final environment design

1.4 Ensure that any missing requirements are considered and included in the design

2. Identify software tools that can be used to create 3-D environments

2.1 Identify the texturing tools, including painting, shading and texturing software

2.2 Identify the audio tools

2.3 Identify the 3-D modelling and animation software to be used

3. Document and justify the design decisions

3.1 Clearly document the design decisions

3.2 Explain and justify the design decisions

3.3 Make changes, where necessary

4. Create the 3-D environment

4.1 Implement basic geometry, flow and layout

4.2 Separate each section of the environment into key parts and choose a focal point for the environment

4.3 Incorporate detail into the focal point of the level

4.4 Use the focal points to set a reference for the rest of the environment

4.5 Integrate the geometry, texturing, and place the models

4.6 Carry out a detailed pass of the entire environment

4.7 Set up the exterior lighting and then the interior lighting

4.8 Incorporate any sound and particle effects, and perform optimisation, if required

4.9 Perform a final pass, finalising any elements

5. Present the finished 3D environment to relevant personnel

5.1 Present the finished 3-D environment to the relevant personnel

5.2 Report how the design decisions have met the 3-D environment design requirements

5.3 Justify why certain design decisions were made

5.4 Accept peer feedback and incorporate in the final design

Evidence of the ability to:

interpret design requirements, produce concept art accompanied by documentation that justifies and explains design decisions

implement design requirements into a working 3-D environment

create working interactions between the user and the environment

deliver a finished 3-D environment and report on design decisions to others.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the budgeting and scheduling considerations for game design

discuss the process used to develop computer games

outline the technology requirements and human resources required to create games, including the team’s respective skills

explain current game-play hardware and software products, including any constraints that product impose on graphics and code development and creative visual design.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Conceptualise the design requirements, based on the project brief and other relevant documents 
Identify the requirements for the design of the 3-D environment 
Determine the design considerations, and generate the concept art for the final environment design 
Ensure that any missing requirements are considered and included in the design 
Identify the texturing tools, including painting, shading and texturing software 
Identify the audio tools 
Identify the 3-D modelling and animation software to be used 
Clearly document the design decisions 
Explain and justify the design decisions 
Make changes, where necessary 
Implement basic geometry, flow and layout 
Separate each section of the environment into key parts and choose a focal point for the environment 
Incorporate detail into the focal point of the level 
Use the focal points to set a reference for the rest of the environment 
Integrate the geometry, texturing, and place the models 
Carry out a detailed pass of the entire environment 
Set up the exterior lighting and then the interior lighting 
Incorporate any sound and particle effects, and perform optimisation, if required 
Perform a final pass, finalising any elements 
Present the finished 3-D environment to the relevant personnel 
Report how the design decisions have met the 3-D environment design requirements 
Justify why certain design decisions were made 
Accept peer feedback and incorporate in the final design 

Forms

Assessment Cover Sheet

ICTGAM521 - Create interactive 3-D environments for digital games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

Signature:

Date:


Assessment Record Sheet

ICTGAM521 - Create interactive 3-D environments for digital games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: