Assessor Resource

ICTGAM524
Integrate multiple data sources into interactive 3-D environments

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to integrate multiple data sources into interactive 3-D environments.

It applies to individuals with high-level technical and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Catalogue elements to integrate into the interactive 3-D environment

1.1 Research and identify data sources that can be integrated into interactive 3-D environments

1.2 Identify data sources that will be integrated to suit the environment, game design, game genre, game mechanics, game-play elements, and level specifications

1.3 Obtain or create data sources for the interactive 3-D environment

2. Identify tools that can be used to integrate assets

2.1 Identify tools and libraries for integration of identified elements into the 3-D environment

2.2 Review and document how the tools work

3. Integrate sources into the interactive 3-D environment

3.1 Create prototypes and integrate the elements into the interactive 3-D environment using the identified tools

3.2 Test integration of the elements

3.3 Ensure that the elements’ integrity during the implementation is maintained

4. Present and evaluate completed 3-D environment with all data sources included

4.1 Present the interactive 3-D environment to the appropriate personnel

4.2 Review the feedback from the presentation

4.3 Evaluate and justify the implementation, using tools for the data sources

Evidence of the ability to:

research and obtain data sources, tools and libraries needed to integrate elements into an interactive 3-D environment

create and test prototypes that integrate multiple data sources into a working interactive 3-D environment

deliver a 3-D environment with working interactions that includes all data sources, with documented reasons for its implementation.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the range of data sources for the 3-D environment

discuss how game design, genre and mechanics, game-play elements and level specifications affect the choice of data source

summarise current game-play hardware and software products used for interactive 3-D environments, including any technical constraints imposed on design and development

describe the technology requirements and human resources required in the process of creating a game, including team members’ respective skills.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Catalogue elements to integrate into the interactive 3-D environment

1.1 Research and identify data sources that can be integrated into interactive 3-D environments

1.2 Identify data sources that will be integrated to suit the environment, game design, game genre, game mechanics, game-play elements, and level specifications

1.3 Obtain or create data sources for the interactive 3-D environment

2. Identify tools that can be used to integrate assets

2.1 Identify tools and libraries for integration of identified elements into the 3-D environment

2.2 Review and document how the tools work

3. Integrate sources into the interactive 3-D environment

3.1 Create prototypes and integrate the elements into the interactive 3-D environment using the identified tools

3.2 Test integration of the elements

3.3 Ensure that the elements’ integrity during the implementation is maintained

4. Present and evaluate completed 3-D environment with all data sources included

4.1 Present the interactive 3-D environment to the appropriate personnel

4.2 Review the feedback from the presentation

4.3 Evaluate and justify the implementation, using tools for the data sources

Evidence of the ability to:

research and obtain data sources, tools and libraries needed to integrate elements into an interactive 3-D environment

create and test prototypes that integrate multiple data sources into a working interactive 3-D environment

deliver a 3-D environment with working interactions that includes all data sources, with documented reasons for its implementation.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

outline the range of data sources for the 3-D environment

discuss how game design, genre and mechanics, game-play elements and level specifications affect the choice of data source

summarise current game-play hardware and software products used for interactive 3-D environments, including any technical constraints imposed on design and development

describe the technology requirements and human resources required in the process of creating a game, including team members’ respective skills.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research and identify data sources that can be integrated into interactive 3-D environments 
Identify data sources that will be integrated to suit the environment, game design, game genre, game mechanics, game-play elements, and level specifications 
Obtain or create data sources for the interactive 3-D environment 
Identify tools and libraries for integration of identified elements into the 3-D environment 
Review and document how the tools work 
Create prototypes and integrate the elements into the interactive 3-D environment using the identified tools 
Test integration of the elements 
Ensure that the elements’ integrity during the implementation is maintained 
Present the interactive 3-D environment to the appropriate personnel 
Review the feedback from the presentation 
Evaluate and justify the implementation, using tools for the data sources 

Forms

Assessment Cover Sheet

ICTGAM524 - Integrate multiple data sources into interactive 3-D environments
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Date:


Assessment Record Sheet

ICTGAM524 - Integrate multiple data sources into interactive 3-D environments

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: