List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Research common industry practices for texturing a 3-D environment | 1.1 Research, identify and describe the methods of texture creation and texture mapping 1.2 Choose a suitable graphics software to create textures 1.3 Document the design considerations for texturing a 3-D environment |
2. Create a basic 3-D environment | 2.1 Use 3-D modelling and animation software 2.2 Create simple 3-D objects 2.3 Place the objects in a 3-D environment 2.4 Apply inbuilt lighting effects to the 3-D environment |
3. Create multiple textures to apply to the 3-D environment | 3.1 Use graphics software 3.2 Apply industry-standard methods to create the textures 3.3 Create textures to establish the look, and the feel, of the 3-D environment |
4. Apply multiple texture effects to a 3-D environment | 4.1 Load the textures into the 3-D animation and modelling software 4.2 Apply the textures to colour the 3-D objects and environment 4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object 4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment |
Evidence of the ability to:
research, select and document suitable techniques and software to create texturing for a 3-D environment
use modelling and animation software to create 3-D objects in a 3-D environment
use graphics software to create multiple textures appropriate for a 3-D environment
produce a final rendered image of a 3-D environment that incorporates multiple texture effects for a single 3-D object.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
summarise the technology and human resources required in the process of creating textures for the 3-D environment
discuss the capabilities and constraints of graphics software for texturing
provide a detailed summary of the methods of texture creation and texture mapping
explain the design considerations for texturing including resource limitations and constraints, and target markets.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage
the internet for research purposes.
Assessors must satisfy NVR/AQTF assessor requirements.