Assessor Resource

ICTGAM525
Apply digital texturing for the 3-D environment in digital games

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to research, select techniques, and apply industry standard graphic software tools, to digital texturing for the 3-D environment in digital games.

It applies to individuals with high-level technical, interpretive and communication skills and may be applicable to concept artists, game designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research common industry practices for texturing a 3-D environment

1.1 Research, identify and describe the methods of texture creation and texture mapping

1.2 Choose a suitable graphics software to create textures

1.3 Document the design considerations for texturing a 3-D environment

2. Create a basic 3-D environment

2.1 Use 3-D modelling and animation software

2.2 Create simple 3-D objects

2.3 Place the objects in a 3-D environment

2.4 Apply inbuilt lighting effects to the 3-D environment

3. Create multiple textures to apply to the 3-D environment

3.1 Use graphics software

3.2 Apply industry-standard methods to create the textures

3.3 Create textures to establish the look, and the feel, of the 3-D environment

4. Apply multiple texture effects to a 3-D environment

4.1 Load the textures into the 3-D animation and modelling software

4.2 Apply the textures to colour the 3-D objects and environment

4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object

4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment

Evidence of the ability to:

research, select and document suitable techniques and software to create texturing for a 3-D environment

use modelling and animation software to create 3-D objects in a 3-D environment

use graphics software to create multiple textures appropriate for a 3-D environment

produce a final rendered image of a 3-D environment that incorporates multiple texture effects for a single 3-D object.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the technology and human resources required in the process of creating textures for the 3-D environment

discuss the capabilities and constraints of graphics software for texturing

provide a detailed summary of the methods of texture creation and texture mapping

explain the design considerations for texturing including resource limitations and constraints, and target markets.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research common industry practices for texturing a 3-D environment

1.1 Research, identify and describe the methods of texture creation and texture mapping

1.2 Choose a suitable graphics software to create textures

1.3 Document the design considerations for texturing a 3-D environment

2. Create a basic 3-D environment

2.1 Use 3-D modelling and animation software

2.2 Create simple 3-D objects

2.3 Place the objects in a 3-D environment

2.4 Apply inbuilt lighting effects to the 3-D environment

3. Create multiple textures to apply to the 3-D environment

3.1 Use graphics software

3.2 Apply industry-standard methods to create the textures

3.3 Create textures to establish the look, and the feel, of the 3-D environment

4. Apply multiple texture effects to a 3-D environment

4.1 Load the textures into the 3-D animation and modelling software

4.2 Apply the textures to colour the 3-D objects and environment

4.3 Use texture-mapping techniques to create multiple texture effects for a single 3-D object

4.4 Employ 3-D animation and modelling software to render an image of the 3-D environment

Evidence of the ability to:

research, select and document suitable techniques and software to create texturing for a 3-D environment

use modelling and animation software to create 3-D objects in a 3-D environment

use graphics software to create multiple textures appropriate for a 3-D environment

produce a final rendered image of a 3-D environment that incorporates multiple texture effects for a single 3-D object.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

summarise the technology and human resources required in the process of creating textures for the 3-D environment

discuss the capabilities and constraints of graphics software for texturing

provide a detailed summary of the methods of texture creation and texture mapping

explain the design considerations for texturing including resource limitations and constraints, and target markets.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage

the internet for research purposes.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research, identify and describe the methods of texture creation and texture mapping 
Choose a suitable graphics software to create textures 
Document the design considerations for texturing a 3-D environment 
Use 3-D modelling and animation software 
Create simple 3-D objects 
Place the objects in a 3-D environment 
Apply inbuilt lighting effects to the 3-D environment 
Use graphics software 
Apply industry-standard methods to create the textures 
Create textures to establish the look, and the feel, of the 3-D environment 
Load the textures into the 3-D animation and modelling software 
Apply the textures to colour the 3-D objects and environment 
Use texture-mapping techniques to create multiple texture effects for a single 3-D object 
Employ 3-D animation and modelling software to render an image of the 3-D environment 

Forms

Assessment Cover Sheet

ICTGAM525 - Apply digital texturing for the 3-D environment in digital games
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Assessment Record Sheet

ICTGAM525 - Apply digital texturing for the 3-D environment in digital games

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: