Assessor Resource

ICTGAM528
Create games for mobile devices

Assessment tool

Version 1.0
Issue Date: April 2024


This unit describes the skills and knowledge required to demonstrate innovative game development strategies, to create games for mobile devices.

It applies to individuals with high-level technical, creative and communication skills working as concept artists, games designers, games programmers, animators and other personnel working in the game development industry.

No licensing, legislative or certification requirements apply to this unit at the time of publication.

You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)



Evidence Required

List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document mobile gaming device technologies

1.1 Research, identify and describe the current mobile devices suitable for games

1.2 Identity a suitable mobile device

1.3 Identify the technical limitations and constraints of the mobile gaming device

1.4 Research and identify the tools and technology for creating applications for the mobile device

1.5 Identify a suitable tool for the mobile gaming device

1.6 Research, identify, and describe market-successful mobile game devices

2. Plan the project

2.1 Create or obtain the project brief and documents

2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications

2.3 Define developer roles and skills

2.4 Create a schedule for production and testing

2.5 Determine the strategies for monitoring the production progress against the schedule

3. Create game assets

3.1 Create graphics assets

3.2 Create music and sound assets

4. Develop a game prototype

4.1 Develop a game prototype using a programming language

4.2 Create and check game-play elements, according to creative and technical requirements

4.3 Test and run game-play on mobile devices

4.4 Identify whether or not the game meets creative, production and technical requirements

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss, and agree, on required changes to the prototype

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into a final proof-of-concept prototype

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all the game elements, as required by specifications

6.3 Polish the game

Evidence of the ability to:

document plans and schedules relevant to game development

implement game development and production strategies

apply strategies for trialling and testing game prototypes

evaluate whether games meet design brief, creative and technical requirements

produce and demonstrate an original working game on a mobile device.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe current successful mobile game devices

summarise the current tools and technologies needed for creating applications on mobile devices products

summarise the technical constraints that mobile devices place on design and development of games

outline suitable programming languages for mobile devices

provide a detailed summary of budgeting and scheduling considerations for game design

explain the importance of risk assessment and critical path planning

explain the human resources required in the process of creating a game for a mobile device, and outline the team members’ respective skills.

outline the techniques for concept visualisation and development.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.


Submission Requirements

List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here

Assessment task 1: [title]      Due date:

(add new lines for each of the assessment tasks)


Assessment Tasks

Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Research and document mobile gaming device technologies

1.1 Research, identify and describe the current mobile devices suitable for games

1.2 Identity a suitable mobile device

1.3 Identify the technical limitations and constraints of the mobile gaming device

1.4 Research and identify the tools and technology for creating applications for the mobile device

1.5 Identify a suitable tool for the mobile gaming device

1.6 Research, identify, and describe market-successful mobile game devices

2. Plan the project

2.1 Create or obtain the project brief and documents

2.2 Identify the game production assets required to meet creative and production requirements, and the technical specifications

2.3 Define developer roles and skills

2.4 Create a schedule for production and testing

2.5 Determine the strategies for monitoring the production progress against the schedule

3. Create game assets

3.1 Create graphics assets

3.2 Create music and sound assets

4. Develop a game prototype

4.1 Develop a game prototype using a programming language

4.2 Create and check game-play elements, according to creative and technical requirements

4.3 Test and run game-play on mobile devices

4.4 Identify whether or not the game meets creative, production and technical requirements

5. Evaluate the game prototype

5.1 Demonstrate the initial prototype to relevant personnel

5.2 Evaluate against criteria, including achievement of a creative and user-friendly product

5.3 Discuss, and agree, on required changes to the prototype

5.4 Assist, if required, in tests and user trials

5.5 Evaluate the feedback from user trials

5.6 Confirm the endorsement from relevant personnel to develop the prototype into a complete product

6. Transform the prototype into a final proof-of-concept prototype

6.1 Make the necessary changes, as indicated by user trials

6.2 Integrate all the game elements, as required by specifications

6.3 Polish the game

Evidence of the ability to:

document plans and schedules relevant to game development

implement game development and production strategies

apply strategies for trialling and testing game prototypes

evaluate whether games meet design brief, creative and technical requirements

produce and demonstrate an original working game on a mobile device.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

describe current successful mobile game devices

summarise the current tools and technologies needed for creating applications on mobile devices products

summarise the technical constraints that mobile devices place on design and development of games

outline suitable programming languages for mobile devices

provide a detailed summary of budgeting and scheduling considerations for game design

explain the importance of risk assessment and critical path planning

explain the human resources required in the process of creating a game for a mobile device, and outline the team members’ respective skills.

outline the techniques for concept visualisation and development.

Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:

computer hardware and software

games engines

file storage.

Assessors must satisfy NVR/AQTF assessor requirements.

Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.

Observation Checklist

Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice Yes No Comments/feedback
Research, identify and describe the current mobile devices suitable for games 
Identity a suitable mobile device 
Identify the technical limitations and constraints of the mobile gaming device 
Research and identify the tools and technology for creating applications for the mobile device 
Identify a suitable tool for the mobile gaming device 
Research, identify, and describe market-successful mobile game devices 
Create or obtain the project brief and documents 
Identify the game production assets required to meet creative and production requirements, and the technical specifications 
Define developer roles and skills 
Create a schedule for production and testing 
Determine the strategies for monitoring the production progress against the schedule 
Create graphics assets 
Create music and sound assets 
Develop a game prototype using a programming language 
Create and check game-play elements, according to creative and technical requirements 
Test and run game-play on mobile devices 
Identify whether or not the game meets creative, production and technical requirements 
Demonstrate the initial prototype to relevant personnel 
Evaluate against criteria, including achievement of a creative and user-friendly product 
Discuss, and agree, on required changes to the prototype 
Assist, if required, in tests and user trials 
Evaluate the feedback from user trials 
Confirm the endorsement from relevant personnel to develop the prototype into a complete product 
Make the necessary changes, as indicated by user trials 
Integrate all the game elements, as required by specifications 
Polish the game 

Forms

Assessment Cover Sheet

ICTGAM528 - Create games for mobile devices
Assessment task 1: [title]

Student name:

Student ID:

I declare that the assessment tasks submitted for this unit are my own work.

Student signature:

Result: Competent Not yet competent

Feedback to student

 

 

 

 

 

 

 

 

Assessor name:

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Assessment Record Sheet

ICTGAM528 - Create games for mobile devices

Student name:

Student ID:

Assessment task 1: [title] Result: Competent Not yet competent

(add lines for each task)

Feedback to student:

 

 

 

 

 

 

 

 

Overall assessment result: Competent Not yet competent

Assessor name:

Signature:

Date:

Student signature:

Date: