List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Develop a game world system | 1.1 Develop code using a programming language and create instances of the rendering engine, the scene manager and physics engine’s world objects 1.2 Constrain the frame rate to a desired frame rate |
2. Develop components to support game world creation using physics | 2.1 Create and implement the game physics system 2.2 Implement the game object primitives 2.3 Use or develop a physics debugger to show collision frames |
3. Develop an understanding of constraint dynamics | 3.1 Generate game objects or physics bodies constrained by joints 3.2 Build a ragdoll using the game physics system |
4. Develop an understanding of physics interactivity | 4.1 Use the game physics system to ray cast the scene 4.2 Implement a player-controlled model 4.3 Implement and develop game physics system models |
5. Develop an interactive scene | 5.1 Use primitives to build a scene 5.2 Use trigger volumes to fire off events 5.3 Capture the collision events with call-backs 5.4 Use a toggle for collision frames |
6. Compile a report | 6.1 Build class diagrams for all objects 6.2 Describe the techniques used to create interactivity 6.3 Describe the objects and when they were used 6.4 Document the libraries used |
Evidence of the ability to:
develop and document an interactive game that implements game physics
identify, evaluate, and use a physics library.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
explain basic programming techniques needed to develop game objects
describe the integration issues of common physics concepts in games design
summarise the current game-play hardware and software products, including any technical constraints they impose on design and development
summarise the human resources required in the process of creating a game, and respective skills
explain the techniques for applying concept development and visualisation skills.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
suitable development environment
physics libraries
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.